Home Dental treatment Walkthrough guide for the game golden convoy 2. Stalker: Call of Pripyat

Walkthrough guide for the game golden convoy 2. Stalker: Call of Pripyat

Year of issue: 2016
Publication type: Repack
Game version: 1.6.02
Tablet: Sewn in

SYSTEM REQUIREMENTS:
✔ Operating system: Windows XP /Windows Vista /Windows 7 /Windows 8, 8.1 / Windows 10
✔ Processor: Intel® Core™2 Duo 2.4 GHz
✔ RAM: 2 GB (preferably 4 GB)
✔ Video card: 512 Mb - 1024 Mb / nVIDIA® GeForce™ / ATI Radeon®
✔ Sound card: DirectX® 9.0c compatible sound device
✔ Free hard disk space: 10 GB DESCRIPTION:
Brief summary of the first part:
Skif went beyond the perimeter in the hope of getting to a place called the Klondike of artifacts. However, the information he bought about a secret passage to the ChEZ turned out to be false and our hero finds himself on the outskirts of Zaton. Having met one of the stalkers, Skif goes to Skadovsk and begins working for the merchant Boroda. While performing one of the merchant's tasks, Skif receives information about a treasure buried back in the 10th century. After collecting some information, Skif receives a tip to the mines of the Red Forest - apparently there is treasure there. GG goes there.

Plot:
The plot of the Golden Convoy 2 mod begins its development immediately after the events presented in the prologue, where Skif goes to the Red Forest and gets thrown out. Events originate in the Red Forest - Skif comes to his senses in the hut of the Forester. From him he learns that a powerful eruption occurred on Zaton - and all the inhabitants left Zaton before the eruption began. Skif also tells the Forester about the purpose of the visit to the Red Forest - to search for treasure in the mines. But there’s a problem - the mines are under the control of the Sin group, which can only be allowed into their base in exchange for the rarest artifact - the Heart of the Sarcophagus. To search for him, Skif must go to the south of the Zone, but there is another problem - the only road to the south and the Red Forest is the road to Yantar, which leads directly to the plant, on the territory of which there is a man-made emitter...

Attention!!! The mod only works on static and dynamic lighting!!! Locations

The mod will take place in 14 locations: Agroprom Dungeons, Bar, Dark Valley, Landfill, Red Forest, Diggers Cache, Agroprom, X-18 Laboratory, Wild Territory, Cordon, Amber, Army Warehouses, Dark Hollow, Limansk.
Additionally, two locations created from scratch appeared in the game: Rust Lake and Bear Corner.

Major changes and gameplay features

New plot, main and secondary quests;
Redesign of old and introduction of new game locations made from scratch;
The presence of new stalker groups;
The game features the appearance of unique artifacts and caches;
Changed graphics;
Cutting off limbs of mutants using a knife;
Exchange of mutant parts from Sakharov with variable choice of reward;
Contamination of food by radiation;
Personal PDA, with which you can put marks on the card with your own text, and transfer money into cash, which you can then leave in the cache or simply throw away;
A thirst system has been introduced and the need to feed the GG with hot food;
You can cook food on the stove and on the fire;
Jerboas can be killed without weapons;
There are a lot of different hiding places.

Features of Repack:
A game:
- Nothing was cut
- Nothing is recoded
- Game version: 1.6.02
- Game version: n/a

Add-ons - install as desired:
- replacing the textures of trees, bushes, etc. to original
- replacing the grass with the original one
- remove the indicator of the number of cartridges in the magazine

The functionality of the mod has been tested on Windows 7 x64.
Attention!!! The mod only works on static and dynamic lighting!!!

Owners of Windows 7/8/10, if User Account Control (UAC) is enabled, run the game with administrator rights.
_ If saving in the game does not work, then run the game with administrator rights.
_ If the game does not start, try deleting the user.ltx file from the userdata folder in the root of the game.
_ Do not put the repack on drive “C” (where Windows is)

Fan modification release date" Stalker: Golden convoy" - December 16, 2015.

Developer: !SkIF! .


Required game: "Stalker: Call of Pripyat" 1.6.02. Space required: 760 MB.

Completing all quests

Quick task selection menu:

Initial missions
Stalker: Golden convoy

1. Hello, Zone: Talk to unknown person

We play as a novice stalker named Skif. Having bought a map from an unknown person, we got to Zaton. We look through binoculars and see a stalker on the shore of the lake. We approach him and get to know him. Stalker Tukan offers to take us to Skladovsk. We get to the destroyed ship on land and go inside.


2. Getting to know each other: meet Beard

Inside we talk to the bartender. From him we receive a beginner's kit, army rations and the first task. We unpack the kit, it contains a PM pistol, a first aid kit, cartridges, a flask with water, and a beginner's suit. We take food from the ration pack and medicine from the first aid kit. We can fill the flask at the barrel near the bartender.


3. Check for lice: pick up the container from Fischer

We go out into the street, go southeast to the Forestry, where a group of diggers has settled. There may be bandits on the road, so it’s better to go straight. If we kill the bandits, then it is useless to take their weapons, they are almost broken, but by searching the bodies we will automatically receive some money.

In the central building we go up to the 2nd floor. We speak with Fisher (obviously similar to Sam Fisher from Splinter Cell). Having received the container, we return to the ship the same way. The main thing is not to open this container on the way in order to gain Beard’s trust.

Reward: 500 rubles.


4. Friend: talk to Toucan

The toucan is standing at a table near the exit. We talk to him. After this there are no tasks left. For now we can explore the area, but the area around is very empty, and it’s difficult to find anything without special equipment. In Skladovsk, on the 2nd floor on the left, we examine the drawers; from the very right you can get free food.


5. Blowout: find shelter

After some time, a surge will begin in the zone. Even before it starts, it is better to go south, because the shelter we will be sent to will depend on our position. Neighboring shelters will no longer function. If we stay on Skladovsk, then immediately after being thrown out, bandits will break into the ship and quickly kill us. And in the south you can safely sit out in Noah’s ship.

Only a few minutes after the release, a new task from Beard will appear. You can quickly skip time; to do this, in Skladovsk we go to the 2nd floor on the left and go to bed on the bed.


6. Attention test: find a piece of paper

Beard asks to find a piece of paper hidden somewhere inside the cargo ship Skladovsk. The search is made easier by the fact that all objects can be seen from afar if you hold down the "F" key. We find the "Crumpled Piece of Paper" on the 3rd floor, near Shustroy, on top of the bunk bed.

Reward: 700 rubles.


7. First hunt: talk to Bison

Beard directs us to the hunter Bison, he is sitting on the boxes opposite the bartender. We will receive from the hunter a TOZ-66 shotgun and 30 rounds of ammunition. Let's go shoot the monsters. You need to go around three points: 1 - wild boars and flesh (we hide from them on the rocks, shoot from above), 2 - jerboas (better to shoot with a pistol), 3 - dogs.

Shots in this modification are perfectly accurate and cause maximum damage, so you can kill everyone from afar with a standard pistol. There are no things left in the bodies of the monsters themselves, useful items fall out of them onto the ground, so we search everything around while holding down the "F" key.

Reward: 1500 rubles, Backpack (you can put your own cache).


This concludes the training missions. Now all the stalkers around can give us additional tasks, and we can buy new things from merchants.

Quests with medicine
Stalker: Golden convoy. Where is the Shaman's cache?

Emergency help: bring the tincture to Noah

The doctor will give us the “Tincture of the Swamp Doctor”, with it we go south, to the small ship where the stalker Noah lives. He uses the tincture on his pet pseudo-dog Lassie.

Guardian angel: bring the tincture to Noah

The medicine brought is not enough; you need to ask the Doctor about a stronger antibiotic. The doctor will tell you about the stalker-chemist who has a medicine, you need to look for it in the VNZ Circle, in the west of the location. You have 1:00:00 hour to search.

Inside the VNZ Krug we go down to the lower floor, find the elevator doors, and press the button to the right of them. We jump down the elevator shaft into the basement. We go along the linear corridor, on the left behind the panels you can find sausage, at the end there will be Stalker drinks on the shelves.

In the last hall we will meet the Shaman, he will refuse to help, we will have to kill him, after the victory we will take his PDA. In a separate corridor we jump over the pit, at a dead end we will find “Hercules”. To get out of the basement, you need to jump into the pit, but there is a fiery anomaly there, so you first need to throw a bolt, and then quickly jump and run away.

The Shaman's PDA contains a lead to his hiding place, but it is encrypted with the numbers 9-1-17-18-1-3-12-6. There is a hint in the task description that the numbers indicate letters of the Russian alphabet. As a result, the decrypted recording sounds like this: at a refueling station.

We go to the gas station in the southwestern part of the location. We climb onto a separate tank using two ladders and jump from it to the main roof. On the north side, on the left, we inspect the space between the two layers of the roof, there, behind the beams, we will find a backpack with a cache. Inside: Syringe with medicine, Fort-17 pistol, artifact "Film", artifact "Night Star", food, first aid kit and booze. (We don’t sell Massandra wine, it will be needed in another quest).

Secret. Another Shaman’s backpack lies on the south side of the roof, we also look into the space between the sheets of metal. There lies: Kettle, gas mask, medicine Etaperazine.

We bring the syringe to Noah, the dog will be cured, the timer will turn off. The Shaman's PDA can be taken to the Doctor in Skladovsk, we will receive a reward: 6000 rubles.

Noah (single player in the south ship)

Justice: destroy the marauders

Having cured the dog, Noah asked to kill its offenders - 3 marauders, they settled on Shevchenko’s ship, a little to the north. Be careful, one of the enemies is armed with a revolver shotgun.

Reward: 7000 rub. artifact "Shard of Sky".

Spy quests
Stalker: Golden convoy. Where to put the scanner

Sych (arms dealer on the 2nd floor on the right)

Strange device: install the device at the specified point

We go to the south side of the large bridge, go down under it, and jump onto the concrete lintel between the supports. We place the device in the left corner of this jumper.

Reward: 200 rubles.

Cardan (technician on the 3rd floor)

Radio transmitter for Cardan: Retrieve the radio transmitter from the crashed helicopter

Anomaly "Iron Forest" in the south. A poltergeist lives here, throwing objects at us, so we need to act quickly. You need to jump onto the cockpit of a broken helicopter, the transmitter is located above.

Reward: 1500 rub. 3 F1 grenades, PO 4x34 sight.

Bison (Skladovsk hunter)

Spy games: talk to Beard

After we complete Owl's quest "Strange Device", we can tell Beard about it, and then Bison. We will receive a Bug and a Scanner from him to establish surveillance of Owl.

You need to approach Cardan and jump into the slightly open door to his right. You can jump into such narrow places by pressing Ctrl+Shift while jumping. Once in an empty room, we place a wiretapping bug against the wall. Click all three buttons: Configure, Enable, Activate.

We go to the bridge, use the scanner on the previously installed device.

We return to Bison. It turns out that Sych wants to lead a new group of bandits to Zaton. (Before the next stage, you need to complete Cardan's quest to get the radio transmitter).

We take the transmitter and place it next to it under the bridge. It turns out that the mercenaries are already very close. At the base of the right support we inspect the backpack placed by Bison and take an MP5 SD machine gun from there. A detachment of mercenaries is coming from the east. We climb onto the top stones, wait for the enemies to come out into the open, and kill everyone with one machine gun burst. We find Serp among the dead and take his PDA.

Reward: 10,000 rubles, artifact "Fireball".

Other quests in Skladovsk
Stalker: Golden convoy. Where is the PDA at the sawmill?

Pilot (stalker at the central table in Skladovsk)

Pilot's request: find PDA

You need to find the item at the Sawmill. The PDA is hidden in the southern building, on the eastern beam under the roof. To get there, you need to climb onto the adjacent tower, walk along a thin gas pipe, and jump onto the side roof of the southern building. Standing at the top, you need to jump up, look under the main roof, and try to hit the PDA with a pistol. When hit, the thing will fall down, so we can pick it up. (If you can’t climb onto the roof, you can climb onto the tractor in the building and try from there to shoot at the farthest beam, at its northern part).

Reward: 2500 RUR, Detector Chemical response.

Doctor (doctor on the 2nd floor on the right)

History of Tremors: find the key to the hut

The stalker doctor asks you to find a key hidden somewhere in Skladovsk. The key opens the shack at the Port Cranes. There you need to pick up a folder with records. The key is hidden right next to the Doctor, on the cabinet to his left. You need to jump while sitting and grab the key while jumping.

Port cranes. We go into a wooden building and open the door. There is a safe with a code inside. In the near right corner, on the rack on the top shelf we will find a note. We read its text: “... hid it in a small house, next to the place where my colleagues used to live...” According to the original game “Call of Pripyat”, a stalker-bloodsucker lived here, his fellow bloodsuckers lived near the VNZ.

VNZ Krug, separate house in the south. Inside we jump onto the table, look at the high shelf nearby, there lies the Tremor Flash Drive. We return to the Port Cranes, enter the code found from the flash drive - 378140. From the safe we ​​take the elite medical kit and Tremor records.

Reward: artifact "Fire Lightning".

Diggers' quests
Golden convoy. Where to look for Massandra, Kagor

Fisher (leader of the Diggers in the Forestry)

Without much risk: to take a position

Digger will invite us to hunt the controllers. To do this, he will give you an SVD sniper rifle and 10 rounds of ammunition. We need to come to the marked place and shoot the controller from afar. You can take the “controller’s hands” from his body. And we repeat this 3 times in different places. The last point to shoot is far to the north, where the minimap no longer works; there you need to stand on the lower part of a wide stone.

Reward: 5000 RUR, food, Detector Electron response. At the end of the mission, we return the SVD to Fischer, so this needs to be done as late as possible.

Ax (Digger Trader in Forestry)

Delivery: take the laptop to Fox

From the Forestry we go north, our goal is the Camp on the hill. We find a stalker named Lis by the fire and give him the laptop.

Reward: 1000 rub. Detector Response frying.

Khmury (digger technician in Forestry, on the 2nd floor)

Dispute: get Cahors and Massandra

1. Massandra - found in the Shaman's cache, on the roof of the Gas Station.

2. Cahors - we will receive it as a reward for the Shustrogo quest in Skladovsk.

Reward: artifact "Eye".

Clear Sky Quests
Golden convoy. Radio components

Shustry (stalker on the 3rd floor of Skladovsk)

Courier: Take the ammo box to Cold

It is necessary to deliver a box weighing 20 kg to the south - to the substation workshop. Scientists and Clear Sky fighters live there. When we give the box, we will gain access to the rest of the quests of this group.

Reward: 1000 rubles, army medical kit, Cahors, PB pistol.

Cold (leader of Clear Sky in the Substation Workshops)

Dangerous job: destroy the controller

A new type of monster has appeared near the scientists’ base, one that cannot be killed by conventional means. They will give us a capsule to destroy it. We sneak up on the blue controller from behind, and then quickly run up and activate the capsule before he has time to hypnotize us.

Reward: Army unloading (ammo, grenades).

Kalancha (Clear Sky scientist in the Substation Shops)

Radio components: find radio parts

1. Roll of wire - Forestry, western building, on the stove with a pipe.

2. Transistors - Emerald, east central house.

3. Can of Rosin - Waste Recycling Station, in the back of a truck.

4. Capacitors - Burnt out farm, northern house, inside by the bed.

5. Testolite base - Refill, in the building on the shelf.

Reward: ChN-3a body armor.

Continuation of main quests
Stalker: Golden convoy. Walkthrough

8. Help a friend: find an anomalous plant

The toucan is fulfilling an order from scientists, looking for an anomalous flower, we can help in its search. At the Burnt Farm we are looking for a teleport to move to the Southern Plateau.

Burnt out farm. The teleport anomaly is located in the same place as in the original game “Call of Pripyat” - in the southern empty courtyard you need to jump off the cliff through a gap in the fence.

Southern plateau. The teleport will take us to higher ground. We go to the broken helicopter, from it we go north, under the bush we will find an anomalous plant.

Reward: GSh-18 pistol.


9. Behind the artifact: talk to Beard

Beard will tell us how to get artifacts. To begin with, he will give us Detector Gravity response(shows artifacts only in gravity anomalies). With him you need to go to the Dredge in the east, find the Stone Flower artifact. Radioprotector - temporary protection against radiation.

Dredger. We go from the north side, use the Radio Protector, open the gravity detector (key "O"). Artifact "Stone Flower" is located in the water, south of the structure of three pipes.

Reward: 3000 rub.


10. One warrior in the field: wait until night and get equipment from Bison

Bison offers to silently attack the bandits' camp and kill their leader, Sultan. We approach him at night, and he will give us equipment for the stealth mission: Camouflage armor, "Sphere M12" helmet, Beretta M92 pistol with silencer.

Waste recycling stations. We come in from the western side, there is a gap in the fence. We walk along the southern courtyard and enter the building through the eastern door. We quickly shoot all the nearest bandits before they turn to us and notice. The Sultan stands in the center of the 2nd floor; after killing him, we take away his PDA.

We return to Bison, he will tell you that bandit reinforcements led by Cheka have arrived at the location. For this task we get AK-74 assault rifle with TGP-A silencer and grenades.

The bandits are walking along the northern shore of the lake near the Sawmill. We wait for them, throw a grenade, and finish off the rest with a machine gun. Check's body is in a light exoskeleton, we take the PDA from him.

Reward: 5000 rubles, artifact "Mica", Scientific medical kit. At the end of the task, you need to return the Mask and helmet to Bison, but you can deceive him in a conversation and keep the things for yourself. The weapons remain with us in any case.


11. Black sun: talk to Beard about work

The bartender will give us a scanner to find a special artifact. The scanner needs to be installed on top of Noah's ship, let's climb there. The scanner will only roughly indicate that the artifact is in the Izumrudny area.

"Emerald" is a children's camp in the west of the location. Artifact "Black Sun" visible without detectors, it is located in the southwestern house. As soon as we take it, 5 marauders will attack us from the side of the stage. You can quickly run out of the house so as not to engage in battle.

Reward: 4000 RUR, Sleeping bag.


12. A piece of history: carry out excavations in an old adit

The bartender will give us a shovel; we need to dig up the ground where the stalkers saw the blue glow.

Burnt out farm. In the northeast of the farm we descend into a triangular fault. A controller will meet us in the mine; we quickly kill him. We stand in the middle of the northern wall and dig. Let's find the artifact "Ice" and the TT pistol.

The found pistol from the Great Patriotic War belonged to Beard’s grandfather. We learn that Beard went to the zone and settled here in Skladovsk because he was looking for the ancient treasure of Prince Yaroslav the Wise - a chest of gold found and hidden by his grandfather during the war. Beard will give us the first clue about the treasure.


13. Grandfather's stories: find the first cache

1. Hint: “Look under the big tree behind the fence of the Forest Farm.”

Forestry. We go from the outside along the northern fence of the forestry, dig under a tree in the north-eastern corner. Let's dig up the bottle and get the next clue from it.

2. Hint “look for the next one on the scorched earth.”

Anomaly "Scar". We stand at the northernmost point of the anomaly, at the southern foot of the Forestry, from where the entire scar is clearly visible. We're digging. The next note talks about the mines.

We return to Beard, he will tell you that the nearest mines are only in the Red Forest, we need to continue the search there. But none of the locals know the way there.


14. Secret path: find information about the transition to the Red Forest

We ask the Pilot about the road, he will tell you that the mercenaries might have the information, we need to search their lair.

Waste recycling station. We go up to the 2nd floor, where the Sultan was killed. There are 3 large pipes running under the ceiling, on the middle one there is a bent wall, you can jump higher on it. From the top of the pipe we will see that nearby, on a support holding the metal structure, there is a Flash Drive “Map of the Red Forest”.

We return to Skladovsk, give the flash drive to Pilot, and talk to Boroda. The plot is continued in the 2nd part of the “Golden Convoy” mod.

All secrets and hiding places

How to open a safe in Skadovsk?

1 key. Forestry. There are 3 furnaces in the large hall; you can climb onto them via blue side pipes. Under the ceiling, along the partitions, we go to the northwestern corner, there is a key on the last beam.

2 key. VNZ Circle. Through the elevator shaft (opens only after the quest "Guardian Angel") we go down to the basement. In front of the long narrow corridor there are three cabinets; in the central cabinet at the bottom, a panel has been pulled back and behind it is a key.

3 - Note with code. Refueling, we jump to the bottom of the gorge, inspect the Zaporozhets, there is a cache under its left rear wheel. Hidden inside is a piece of paper with the code: 754916.

Inside the safe: Overalls "Seva", shotgun SPAS-12, 3 artifacts "Moon", "Emeralds", "Star".


According to the author himself!SkIF!, there are 54-58 caches in total in the mod. This number does not include plot secrets (they are described above) and artifacts (they automatically appear in anomalies every day). Most of the mod's secrets are listed below, all of them sorted by location:


1. Sawmill

We walk along the northern road from the sawmill, reach the gate, and go east along the fence. At the first concrete support we will find a backpack. Inside: MP5 assault rifle, green peas.

In the northern building of the sawmill we climb into the attic. We climb into the side branch in the west, behind the partition on the right we will find a backpack. Cache: Artifact "Slug", antirad.

In the southern sawmill building, you can search a flat box on a shelf. Stash: TOZ-34 shotgun, cartridges, grenade.

We climb onto the brick tower, go along the large pipe to the road, there is a backpack at the rise of the pipe. Stash: Newbie costume, "Pseudo-compass" artifact, flask, Silencer PBS-1 for AK, grenade.

2. Burnt out farm

3. Camp on the Hill

4. Anomaly "Cauldron"

5. Skadovsk

6. Dredger

7. Swamp

8. "Emerald"

9. "Shevchenko"

10. Harbor cranes

11. Forestry

12. VNZ "Circle"

13. Anomaly "Sosnodub"


15. Anomaly "Claw"

16. Old barge

17. Anomaly "Scar"


18. Bridge named after. Preobrazhensky

19. Anomaly "Iron Forest"

20. Substation workshops

21. Anomaly "Circus"


22. Southern Plateau

23. Waste recycling station

Southwestern corner, in front of the fence near the southern mountains. Backpack against the wall, inside: Hercules.

There are three large pipes in the south of the station; you can climb them using a ladder. At the base of one pipe near the wall there is a backpack, in it Browning HP-SA revolver.

In the southwest we examine a small building, on its wall there is an electrical cabinet, inside: Medical kit, HK UPS pistol, Veles gravity detector.

In the southeast we examine the large curved air ducts on the building; on one of them, on the bend, there is a cache: 3 scientific first aid kits.

We leave the factory to the east. In the clearing, we inspect the distant power line support; a small cache in the form of a black detector is leaning against one of its posts. Cache: Veles chemical detector.

In the northwestern corner of the plant territory there is a small checkpoint building, we go behind it, we will find ourselves in a teleport anomaly. Let's move to the Forestry on the roof of a 1-story extension, in the bushes we will find a backpack: Jumpsuit "Zarya".

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You are a stalker named Skif. One day you have the opportunity to get into a huge accumulation of the most valuable artifacts of the Zone. What decent stalker would refuse? However, instead of the supposed Klondike, you find yourself in Zaton - an abandoned part of Pripyat. And your main goal now is to survive in the harsh territory of the Zone.

Features of the first part of the “Golden Convoy” mod:

  • The action takes place in Pripyat, namely in Zaton. Now you play with a new character - Scythian.
  • The territory is filled with a huge number of hiding places, which contain both very necessary things and those that you can do without.
  • There are many new creatures that pose a threat to you. And now the creatures of the Zone are more tenacious, they are much more difficult to kill.
  • Now you can cook your own food on the stove or fire, as well as fill your flask.
  • A new cloak will be available to you, which will increase the level of stealth and reduce the likelihood of you being detected by the enemy.
  • A new detector system has also appeared: for each anomaly there is its own detector.

“Stalker “Golden Convoy”: some hiding places

There are really a lot of hiding places in the game. Some of them contain very useful items, and some contain items that you could do without.

During the game you will receive quests that make it necessary to find certain items. For example, you should find the Shaman's hiding place. To do this, go to the gas station. The cache is on her roof.

You will also have access to several hiding places from Beard. The first of them is to the left of the gate in the forestry, and the second is next to the tree in Beard's yard.

During the game you will have to explore the waste recycling building. There you will be lucky enough to find a strong pink bandage, which you will need for bandaging, etc.

Weapons are hidden in many hiding places. So, for example, near the sawmill there is a cache with SVD. The SVD lies under a small bridge, which is not far from the train with various equipment. Another SVD can be found near the cement production plant next to the Burer's hole.

Charges for can be found in the cinema under the stairs to the second floor.
When you meet an old “Zaporozhets” along the way, search it for the presence of “Thunder”. Ammunition for weapons will be a nice bonus.

When you, while exploring Zaton, come across a burnt village, look for Vintorez near it.

If you find yourself in the chimney of a cleaning station, you will definitely meet a Browning with cartridges.

There you can also find a green first aid kit and a detector called Veles.


One of the hiding places

Walkthrough of the Zaton location

In the first quest you have to go to Skadovsk, where you must receive new tasks and get a job.

Your task is to check what strange things are happening near the Dredge. In order to complete the mission, you need to buy anti-radin and first aid kits.

Near the dredger, you will notice two ways to the desired location: along the bridge and through the pipes. If you use the second option, you will meet other stalkers along the way. They will try to trick you, so you can finish them off. There you can find several useful artifacts and get the coordinates of the next cache.

Another quest will be to help Koryaga extract swag from the old Zaporozhets. Search "Zaporozhets" in the place indicated on the map and get out through the dungeons.

The next quest will put you before a choice: to be on the side of the stalkers or a gang of extortionists. To stay with stalkers, use Beard’s advice.

The next quest is in Sosnodub and the Circle VNZ, where you will visit the lair of bloodsuckers. At first, do not wake them up, and then, when you search the location for artifacts, deal with them using a shotgun.

Next, you will encounter bloodsuckers more than once, and you will search the territory of the Iron Forest and the Burnt Farm. The main thing is to remember that there are many hiding places, but it’s not worth sacrificing your life to find them - if you don’t find one, you’ll find another.



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