Home Gums Walkthrough of the game the evil within chapter 2. Email "Extension and Data"

Walkthrough of the game the evil within chapter 2. Email "Extension and Data"

Developer: Tango Gameworks. Publisher: Bethesda Softworks.

Where is it cheaper to buy the game?
The Evil Within 2. Price on PC

Shop Price Link
Playo.ru 1485 rub. playo.ru/goods/the-evil-within-2-pc/
SteamBuy.com 1495 rub. steambuy.com/steam/the-evil-within-2/
SteamPay.com 1499 rub. steampay.com/game/the-evil-within-2
Gama-Gama.ru 1559 rub. gama-gama.ru/detail/the-evil-within-2---pre-order/
IgroMagaz.ru 1699 rub.
Steam 1999 rub. store.steampowered.com/app/601430/The_Evil_Within_2/

System requirements
The Evil Within

Characteristic Minimum Requirements Recommended Requirements
CPU Intel Core i5-2400
AMD FX-8320
Intel Core i7-4770
AMD Ryzen 5 1600X
RAM 8 GB RAM 16 GB RAM
Video card Nvidia GTX 660 2GB
AMD HD 7970 3GB
DirectX 11
Nvidia GTX 1060 6GB
AMD RX 480 8GB
DirectX 11
40 GB 40 GB
operating system Windows 64-bit: 7 / 8 / 10 Windows 64-bit: 7 / 8 / 10

Chapter 1. Into the Fire

We play as a young detective Sebastian. Our house is on fire ahead, we urgently need to rescue our daughter Lily from it. The front door is blocked, we go through the window on the right. Inside we go up to the second floor and find our daughter in the children's room. All this turns out to be a nightmare; we did not have time to save our daughter.

We come to our senses in the bar. 3 years after the events at Mayak Hospital, Agent Kidman comes to us. During this time, Sebastian managed to get on the trail of the Mobius organization, which started all these experiments on merging consciousnesses with a STEM machine. Kidman reveals that our daughter is alive and is being used as the central intelligence in new system STEM. This system worked great, but a week ago it began to malfunction, and now the organization is asking us to eliminate the consequences of the problem in order to save our daughter. For the second time, we are immersed in a virtual world, woven from hundreds of human consciousnesses and memories.

After running around in the dark, we are transported to our office at the police station. Inside, Kidman contacts us. We examine the drawing and photographs of the missing Mobius agents whom we need to find.

Chapter 2. Something went wrong

Police station

We leave the office. Kidman's cat is sitting on the table, with a slide next to her (1/11). Nearby we can view the collected photo on a film projector.

To save, we use the communication device in the suitcase - the police terminal. We still use the mirror to move between memories.


Museum

We find ourselves in our house, with our daughter and wife. But soon we move to the museum. We approach the picture of a door on the far wall, after which this door will appear behind us, we go in there.

We go into room 102 and find agent William Baker inside. His body froze at the moment of murder in front of the camera.

Ahead is a room for developing photos with a red light, on the table there is a photo of the victim - a document (1/40).

In the far right room we move away the shelf, followed by a corridor.


House with stairs

There is a telephone in the wall on the right, we answer the call, someone laughs in response.

On the 2nd floor we climb under the grate, there is a document (2/40) on the table.

We go up to the 3rd floor, there is a room with red curtains. In the next room we see how a maniac photographer kills a man with a knife and photographs this moment. The body also freezes in a dying state. We hide from the maniac behind the sofas on the left side. He will soon leave the room.


Distorted house with stairs

Through the corridor with paintings we again return to the house with stairs, but now it has changed.

On the 1st floor, in the corridor on the right, we see how a body is being dragged away. We enter this door, climb over the rubble, and on the table we will find a photo of another victim - document (3/40).

On the 2nd floor we go into the hall with a sculpture of a many-armed girl. We go down the elevator and climb through the grate. We find ourselves in a room with hanging corpses. On one wall there is a painted eye, on the other wall there is a camera. We approach the camera, and a door will appear in place of the eye. We enter it and they take our picture.

Near the next glass we examine the photo, a monster will burst into us - a many-headed girl with a saw. We run from her around the boxes, and then along the corridor. At the end we jump over the fence (forward key + E). In the next room we climb into the ventilation pipe.

We crawl to the next room, but even here a monster will chase us, and the photographer will throw a knife. Having fallen into the hands of a monster, we fight and run away from it. As a result, we have a knife.


Abandoned house

We find ourselves in a house on the edge of the city. We examine all the rooms, in the center on the table we find 1 syringe. When we leave the house we will find a pistol. (At this moment we receive a pre-order bonus - additional starting items).

In the new place we enter the locked left room, there is a document (4/40).

When leaving the house, Sebastian will look at the photo document (5/40).


2nd house

On the street we run to the next house. Along the way we can find 1 grass, to the right of the house. There's a dead body in the car. We will see a woman run into the house. Inside she will turn into an possessed monster, kill her and get 200 gel. There are 4 gunpowders on the second floor. We go outside, there is 1 grass on the right side of the house.


There are many enemies ahead, so we act secretly. We can kill one enemy who has come running from behind. Then we make our way along the left side, hiding behind the cars. You can find 2 herbs in the bushes. We can find some resources in the machines. We get to the monster eating the corpse, kill it, get 500 gel. We also secretly kill the enemy who is breaking into the house. We enter the building and barricade the door behind us.

Chapter 3. Resonance

O'Neil's hideout

Inside in the bathroom there are 2 syringes in a wall cabinet. We go down to the basement, there we communicate with agent O'Neil. He is a technician and does not know how to fight, but promises to help with communications.

In a dialogue with the agent, we communicate on all topics in order to receive additional information. exercise " Unusual signal".

We collect resources inside the room. There is also a save terminal, a workbench for crafting items, and a coffee machine for restoring health.

In the corridor we see the ghost of a nurse and a mirror. We find ourselves at the police station, there is a small area with our memory of the “Lighthouse”. We sit down in a chair, nurse Tatyana will come to us, and we can carry out improvements for the collected green gel.

Southern part of the city

We go outside. The city is gradually collapsing, the road along which we came is no longer there. In front of us is a section of the open world, you can go anywhere. The enemies here are dangerous, and there is minimal ammunition. It is recommended to collect various garbage, constantly return and create cartridges for yourself on the workbench.

A lone enemy is walking on the far street to the right, we wait for him to bring his body into a pile, and we attack him from behind. There are several items on the boxes around. Bottles can be thrown at enemies' faces, and then finished off with a knife.


Church

There are 3 enemies waiting for us inside at once, if there are no cartridges, we immediately run back, and already on the street we eliminate the enemies one by one. In the church building there is 1 syringe on the altar, next to it is 1 herb.


Tourist centre

There are no enemies in this building, only 1 herb, 4 gunpowder. There is one stationary enemy behind the building. In the tourist center there is a document (6/40) on the table.


The three-story building on the street is closed, but you can climb onto its roof. There we find faulty sniper rifle and document (7/40).


Crossroads with a jeep

There are 3 enemies at the crossroads, only one is mobile. We can quietly walk along the left wall. If we kill the enemies, we will find 3 cartridges near the body of the killed agent.

Behind the intersection there is a military jeep, behind it we find a new weapon - a “Guardian” crossbow, 2 harpoons, 2 electric bolts. We immediately shoot an electric bolt into the puddle behind the fence and lure all the enemies here. Electricity will not kill enemies, but will only stun them; you need to run up and finish off everyone you come across. There are 3 rounds in the dead end behind.


Crimson Supermarket

On the right you can climb onto the roof of the supermarket, there is 1 stationary enemy, we take cartridges near him.

Near the supermarket on the left side we will see two shadows, in this place we use a radio station, we will hear military conversations - fragments of memories (1/24).

Eastern part of the city
The Evil Within 2. Walkthrough

322 Cider Avenue

We walk along the eastern street, almost all the houses there are closed, but you can enter a couple of them. (These houses can be found by yellow audio signals in the upper left part of the screen. Having seen this, use the communicator with the "G" key, track the signal, and get a new mark on the map).

Inside we see military negotiations, they say that here is the entrance to the arsenal - fragments of memories (2/24).

In the bathroom cabinet we will find 1 syringe. We find a basement in the building, go down, use the computer, then another one. We move to another part of the virtual world. There will be several monsters along the way, but there are more cartridges here.

To break into a door, you need to adjust one on the oscilloscope sound wave under another. Nearby, you can shoot an electric bolt at the shield to shorten the path back. In a dead-end room in a silver case we find a new weapon - a shotgun. Having taken everything, we return to the main reality.


Further on the eastern street there is a large two-story building, you cannot go inside, but at the end of its balcony there is 1 syringe and pouch (shotguns). On the way there will be a trap of a maniac photographer - a zombie with time dilation will attack us. On the site in front of this house we will find a corpse pouch (pistols).


336 Cider Avenue

We hear a woman screaming on the radio, we go to the address. Inside we find the document (8/40).

Suddenly, it becomes cold, women appear in the house. We find ourselves in a hospital with two rooms. Having made our way past the spirit, we take the key card near the couch and unlock the door in the corridor. Having gotten rid of the spirit, we will find a slide (2/11) on the table. (You can view the slides at the police station and talk about it with Kidman. So for each slide we will receive 700 gel).


344 Cider Avenue

We can only enter the garage. There are only a few resources inside. When we enter, the door will slam shut and one enemy will attack us.


345 Cider Avenue

We enter an ordinary house, in the back room we find a couch, and on it a request for our examination - a document (9/40).

After this, the house is blocked, it is impossible to leave, we are drawn further and further into our own memories. We turn on the TV and watch our appointment with a psychologist. In the bedroom on the bed we find the document (10/40).

We inspect the faucet in the kitchen, the back room, and the bathroom. We find ourselves in the corridor of the Mayak hospital, at the end there is a slide (3/11) on the table.

After this we return to the ordinary house. We can take it near the TV 1 red gel and 1 harpoon.

Western part of the city
The Evil Within 2. Walkthrough

Trains

In the western part of the city there are 2 trains on the tracks. In the turned carriage there is pouch (pistols).

3rd, 4th carriage of the left train. There is one enemy inside, but if we enter three more will appear, so we won’t go in without ammunition.

5th car of the left train. In the northernmost carriage at the dead end we take 1 red gel, we see the shadow of a girl, we use the communicator - fragments of memories (3/24).

2nd, 3rd car of the right train. Several enemies.


Treadwell Transportation

Near the supermarket there is a large fenced area with cars. There are 4 enemies walking there. We can throw the bottle towards the white van, and when the enemies approach, blow up the red barrel nearby. IN trucks resources can be found.

In the northern part of the fence we find a lever, press it, this will open access to the inside of the building, there are several resources there. The second part of the building is locked.


Union, auto repair shop

There is a car repair shop in the northwestern part of the city. This is where the biggest unknown signal comes from. There is a parking lot next to the workshop behind a fence, we can climb over the boxes there. Inside we examine the corpse in the center, take it from him pistol with laser sight. After this, we kill the enemy who has jumped out.

The entrance to the auto repair shop is on one side only. Inside the building we listen to the conversation of the military man, he blocked the way to the basement - fragments of memories (4/24).

We examine the electrical panel nearby; you need to solve a simple puzzle in it: find the two correct switches according to the amount of energy. Solution: 2 and 4 switch.

After this, we can turn on the car lift and open the hatch under it. Below we listen to another conversation - fragments of memories (5/24).

We crawl under the neighboring building. Here we find a code door, there is an agent’s corpse nearby, we find the Union security system card on him. There is a table of values ​​on the map. We look at the number of the locked door B-34; according to the table, the code corresponds to it 9676 (perhaps this is a random code), we enter it. Behind the door are 6 cartridges, 1 first aid kit, 20 parts, 1 special part.

Nearby we find the “Request for cleaning” - document (11/40).


Mitchell and Sons Company

We get to the surface. Through the found underground tunnel we found ourselves in a nearby storage room. There are several resources inside. We can unlock the usual exit to the street.

Unusual signal
The Evil Within 2. Walkthrough

Having found a warehouse under a car repair shop, we return to the tourist center, where the door to the basement opened. Inside we will see that the military man was caught and killed by a maniac photographer - fragments of memories (6/24).

On the table we find Turner communicator, from this, 3 more important points in the northern part of the city will appear on the map.

In the same room on the table is a document (12/40).


Additional task: Unusual signal

Having collected all 6 scraps of military memories, we will thereby complete an additional task. We return to O'Neil and talk about this. We will receive as a reward 150 parts to improve weapons.

Northern part of the city
The Evil Within 2. Walkthrough

Garage

Lastly, we walk along the northern street, from west to east. The first house is locked, but there is a garage in the backyard and inside... sniper rifle parts. If earlier a rifle was found on the roof of a 3-story building, now we will get a full-fledged weapon.


Northern refuge

The second house is also locked on all sides, but there is a panel and an electric bolt near the garage doors. We shoot electricity at the shield, and it will open the doors. Inside we see how a military man took refuge here, but he was killed by the ghost of a girl - fragments of memories (7/24).

In the building of the northern shelter we find a document (13/40) on the table.


Pit stop

We approach the road snack bar, in front of it we will see Lily’s spirit. Following in her footsteps we go inside. The door to the service room is locked, but there is a hatch in the wall to the left. We find her doll in the room. Then, from the outside, we inspect the dump behind the building, we will receive a new signal.


Search for daughter

We go to the building in the center of the northern street. We are looking for traces of our daughter.

We go to the building in the center of the western street. Another part of the traces.

The tracks lead to the Treadwell Transportation warehouse. Inside the fence we find a wooden partition, now we can remove it. The slanted staircase leads to a dead end. We go between the boxes, kill the monster, climb the vertical stairs.

Upstairs in the first side door we will find the document (14/40).

In the second side door we find the daughter's second doll. We look at her memory, she was caught by a maniac photographer. On the way back we try to catch the spirit of the maniac, but nothing works. New monsters like dogs will attack us outside.

We return to O'Neill, he detected Lily's signal in the mayor's office, but it is on another fragment of the city. To move there, you need to go through the second layer of the world - "backstage". We also receive from him mask.

4. Behind the scenes

O'Neil gave us the password for the computer in the northern shelter, let's go there.

If we go along the eastern street, along the way we will see monsters chasing a woman. We kill the enemies, enter the house, and we can talk to the rescued woman.


"Network": management department

Using the computer, we find ourselves in underground tunnels. Near the layout of the entire city we read the document (15/40).

There is a door ahead with an oscillogram, we adjust one wave to another. After this, all the doors around will gradually open. It’s better to hide in one of the doors, because more and more monsters will come out into the center. In the northern dead-end room we find pouch (crossbow). In the south on the second floor there is another one in the room pouch (crossbow). Then go through the southern door.


"Network": transition tunnels - central

We press the lever and go down into the drained canal. You can find ammo in the dead end on the left. Let's go somewhere else.

There is a gas leak ahead, in a gas mask, first-person view. On the way you need to quietly kill an ordinary enemy; you cannot shoot. In the corridor we will find a non-working electronic door, we go along the wires.

There is a large monster wandering in the corridor; it is impossible to kill him unnoticed from behind in one go, so we pass unnoticed from him. In the back room we set up the electrical panel: turn on switches 1, 2, 4. Let's go back.

Immediately behind the electronic door is a document (16/40).

We reach the cliff, we see the shadow of a military man, we scan, we get fragments of memories (8/24).

To get over the cliff, we crawl into the second ventilation hatch. In the last room we use the computer.


Asylum

We find ourselves in a new shelter. We use the mirror, a shooting range appears in the hospital compartment: 4 shooting competitions, 1 casual competition - collecting colored targets.

. 16. Purgatory. 17. Exit.
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It’s not safe to wander the streets of Union even during the day, let alone walk at night, so it’s always worth knowing where the nearest shelters are where you can take a breather, restore your health and drink a cup of hot coffee to calm your nerves.

Shelters are a kind of checkpoints where you can rest a little and stock up on ammunition and equipment. These rooms can be used as main points for exploring new locations, that is, it is from here that you should make your forays into uncharted territories, and then return to them again to replenish supplies and restore lives. Each shelter can provide you with the following options and benefits:

  • Coffee machine – a cup of coffee can restore your life bar to maximum. However, you will have to wait a bit before you can use it again (about 15-20 minutes should pass).
  • Save terminal – save at any convenient time.
  • Mirror – gives you the opportunity to return to Sebastian’s office or visit nurse Tatiana to purchase improvements or have a regular conversation with a cute girl.
  • Supply Boxes - You can only find them here when playing on Easy difficulty. They contain weapon parts, ammunition and other useful things.

Some hideouts also offer collectibles in the form of files and residual memories, but these may not always appear on your first visit to these buildings. Sometimes they appear here only after completing a certain story mission or completing a specific task. Below is a list and location of all the hideouts in The Evil Within 2.

Residential area

O'Neill's Hideout

You are unlikely to pass by it, since it is part of the main plot. Chat with O'Neill to get some tips on finding useful items, including a crossbow. Then stock up on ammunition and weapon parts lying in the shelter. This place will become your second home when completing the third chapter.

Northern refuge

You will need to fire an electrical bolt into the fuse box to open the garage door and enter the new shelter. You will immediately be attacked by a Mobius operative, so be prepared for battle. You can also find a residual memory here and talk to Kidman. In addition, there is an entrance leading to the “Network”. This hideout will basically be a convenient point for you to create saves.

City Hall

Hoffman's Asylum

It can be found at the bottom of the area. Here you will be able to find a slide, two residual memories and two files. Some of the items appear immediately, while others appear after a certain period of time.

Business district

Mail Plus

This shelter is located in the north of the area in the upper right corner of the location. Try to find a bag with high-quality weapon parts here, as they are not found very often. You can also find a residual memory and several harpoon bolts here.

Sykes's Hideout

It is located almost in the middle of this area. After completing the secondary mission “Connected Again”, you can find a pistol with a silencer here, which will lie inside the orange Mobius container.

Reserve

Sanctuary Torres

It is located in the outback of the reserve - you are unlikely to miss it. It has a terminal connected to the “Network”. You can also find freezing bolts and Torres' journal here.

At first The Evil Within 2 walkthrough does not include anything complicated, the chapter is completely linear. The main character is detective Sebastian. Ahead, the main character's house lights up, with his daughter inside. You won't be able to get through the front doors, so make your way through the window with right side. Go up to the 2nd floor. There is a daughter in the children's room. Upon arrival, a cutscene will begin.

Then the hero wakes up in a bar. 3 years have passed since the fire. Next, an interesting dialogue ensues with Kidman from the previous part. As a result, Sebastian is immersed in the virtual world of STEM for the 2nd time. Go to the hero's office, at the police station. After Kidman contacts, examine the drawing and photo of the previously missing agents (you will have to find them in the plot).

Chapter – 2: Something went wrong

It's time to move on: leave the office, examine the table next to the cat. To save your progress, use the communication device in your suitcase. You will have to move between the hero’s memories using a mirror. When the hero approaches the mirror, it will break and the cutscene will begin.

Sebastian will find himself in his home with his family, but soon he will be transferred straight to the museum. Approach the painting and a door will appear. Through the doors the hero will get to room 102, inside which he will find the first agent - William Baker. This man's body froze at the moment of murder. Examine the murder scene using time slowdown and rewind. Take the evidence.

In the room on the right there is a closet, and behind it there will be a passage further, so move it aside and go further. There will be a telephone on the wall on the right side, but when you pick up the phone you can only hear laughter.

Go up to the 3rd floor. Find a room with red curtains. In the next room there will be a new scene: a photographer kills a man with a knife and at the same time photographs this moment. The corpse then freezes. At this time, you should hide from the photographer behind the furniture on the left. At a certain moment the maniac will leave.

Through the corridor where the paintings are, go back to the house with the stairs (this level has now changed). Get to the 2nd floor and go through the hall with the sculpture of a woman. Get down into the elevator. Climb through the bars. You'll end up in a room with several hanging corpses. There will be an eye on the wall and a camera next to it. Go to the camera. A door will then appear in place of the eye. Come out.

Next to the next glass, carefully examine the photo. At a certain moment, a monster with a saw will appear in the room. Now you need to get out into the corridor and run forward until you come across a room in which there is a ventilation pipe. Crawl along the shaft to the next room, but don’t relax, because the pursuit continues in this room. In the end, you will have to fight the monster and at the end of the battle the hero will receive a knife.

Soon the hero finds himself on the edge of the city. Inspect the rooms and take the pistol at the exit from the house. Now you need to get to the main part of the city, but along the way you can inspect several houses. As you approach the city, you will see several agents shooting back at the monsters. One of the agents manages to escape in a nearby house. I recommend making your way to the house secretly, killing enemies one by one. As soon as you find yourself inside the house, the cutscene will begin and then the third chapter.

Chapter – 3: Resonance

In the third chapter, the passage of the game The Evil Within 2 involves exploring the starting area of ​​​​Union. So you can get a couple additional tasks(for this you should talk to Liam first). If you have little health, then try not to waste first aid kits, but just drink coffee.

Therefore, when you’ve had your fill of running around the city and find a nurse using a mirror, follow her. So the hero will be in his office. By secondary task “Unusual signal” You will need to get to certain points on the map and at the end reconfigure the communicator.

Once you pass through the mirror, move forward along the corridor. At the end the nurse will appear again. She will go to the chair, but will soon disappear. You should sit in this chair. Thus, you will be taught how to upgrade new abilities and characteristics for the main character. So after this you can leave the office and return back to comrade Liam.

In the story, the first step is to get to a local diner to find daughter's ghost hero. Upon arrival, you will need to follow the ghost using a special device. Continue until you reach the storage room. To go further inside, go towards the refrigerator. Pick up the toys and the cutscene will begin.

It turns out that Lily was really here and got out through the window. Exit the building and find a garbage can nearby, near which the hero’s communicator will pick up a new signal. In addition, monsters will appear in the same place (in order not to waste a lot of ammo, try to shoot in the head).

The third key point with a signal is located near the house, next to which there is a pickup truck. This time Lily's silhouette will be hiding in the bushes. Following the tracks you will reach a car, next to which you will see a girl running inside the building.

Continue to the marked building. There will be a lot of enemies around, so try not to get into the midst of enemies. Go past the fence, having previously broken the castle, and then shoot a couple of monsters. At this point, you will now need to activate the power supply to open a further path into the building.

When you find yourself in the warehouse (where the road will be absolutely linear), move forward, destroying all enemies along the way. There will be a workbench behind the door. On the floor above there is a room with a girl's toy inside. After interacting with the doll, a cutscene will begin. After the video, exit the warehouse. Soon the hero will stumble upon a killer photographer. A new cutscene will begin.

Immediately after the cutscene, you will have to fight with enemies, from which you will not be able to escape this time. After the massacre, talk to Liam. To finish the third chapter, you just need to return back to the shelter.

Chapter – 4: Behind the Scenes

Now O'Neil will give the main character the password that is needed for the computer in the shelter in the north, so go there. Continue forward until you reach the elevator. There will be a locked door on the left side. These doors can be opened using an electric bolt if you shoot directly at the control panel. I recommend opening the doors for the reason that there is a short way back.

Behind the huge door next to the elevator, a huge monster will be waiting for the hero, but since it will eat the corpse, it can be killed secretly. So then you can immediately go down to the floor below. Along the way, you will meet another enemy who is pretending to be dead. At the end, unlock the doors that block the passage on the left side (to do this, connect the green and red lines).

Immediately outside the door, Sebastian will find that the system has been rebooted, so the entire protective system the building was out of order. Monsters will immediately attack the hero because of this, so he will have to fight them.

After the massacre, go to the blocked barrier to break the lock and open the path further. In the tunnels, also be sure to pull the lever to clear the passage and go down below. At the end of the level there will be a staircase, and next to it is the corpse of an operative (who will have ammo). In addition, at this stage of the passage you will receive a gas mask, which you will have to use, because the area around will be contaminated. In the gas mask, the gameplay will change a little, because you will have to play from the 1st person.

Move forward and kill all the enemies along the way until you unlock the doors on the level below, having first restored the power supply. Immediately after the corridor, Sebastian will suddenly stumble upon a new monster, which must be killed as quickly as possible, otherwise he will quickly reach the hero and finish him off.

After the battle you will need to solve a simple switch puzzle. The correct sequence is “1, 2, 4 (down).” Now go back. As soon as you leave the infected area, you will come across a new computer - examine it.

Move to the very end of the room, where you will find the last key point with a signal. Once you have everything set up, go back and open the ventilation shaft. Go through the pipe to leave this location. At the end of the path, the hero will be right at the city hall.

Chapter – 5: Waiting

Study the area carefully. For example, in this location you can find a key to open a cell, scraps of memories (in the gazebo), on the right side of the agent’s corpse there will be a pouch for syringes, and in the center near the city hall gate there will be a photo.

Boss: Guardian. On the square in front of the entrance to the city hall, a battle with a multi-headed monster with a saw will begin. You had already met her before, but then you couldn’t resist her. However, even now this monster can simply be deceived and run past. In battle with her, be sure to take advantage of the terrain: on the right side there is a flammable barrel, on the left side there is a huge puddle of fuel. In addition, next to the fence on the side there is a room where you can temporarily hide from the monster.

The central passage to the city hall will be locked, so blow up the car on the left and get to the back entrance. Inside, follow the basement to reach the interior of the building. Next, the hero will meet Harrison, who will explain how to activate the stabilizer, but will die immediately after that.

Eventually, following the linear path, you will soon find yourself in a room with a painting of a woman. There will be a place for filming nearby. You need to find two items - rose and necklace. Hang the necklace on the mannequin and place the rose in the vase. Be sure to turn the dummy forward. Now go to the camera and take a photo. As a result, a further passage will open in the background.

At the end of the corridor, examine the paintings so that an image of your daughter appears. Get to the room with the emitter inside. Start recovery. The photographer will appear. He will introduce himself, after which a new massacre will begin.

Boss: Obscura. Despite the fact that there are only 90 seconds left before the restart, the monster knows how to slow down time, thereby delaying the battle. To defeat the boss and the installation to continue its work, it is necessary to divert the monster's attention to the hero. You need to shoot clearly at the camera lens, which is the head of the pinhole. It's best to use explosive bolts. As soon as the time runs out, the monster will instantly die. All that remains is to go back out into the streets through the central doors and contact Liam, who will tell you what needs to be done next.

Chapter – 6: On the hunt

Return back to O'Neil using the Network. Use exit D5 to go through the new unlocked doors (shortcut). In the next room, the hero will hear his daughter’s voice. On the left side of this area is another door that can only be unlocked if you solve a simple line puzzle.

In the corridor, kill all the enemies and go down to the level below. Even though the corridor will be covered with strange white goo, still move forward towards the blocked doors. Having opened them, you will have to fight a large monster. The path is linear, so you'll eventually reach a door where a cutscene involving a monster will begin.

After the fight with the strange white monster, go to the doors, which will again be covered with a strange white slurry. Unlock the doors, take the document, and after the video, immediately study the computer and return back to the city. Find a key point for communication in order to move further to the large theater, where the maniac photographer Stefano is located.

Chapter – 7: Thirst for Art

We now need to get to the key point where the signal comes from. Upon arrival at this place, the hero will find a living agent who is defending himself from monsters in the local parking lot. Help him and kill all the monsters.

After a little trouble, the agent will tell you a little about himself, after which he will provide access to his own shelter. To complete the current task, visit his hideout and be sure to drink coffee to heal. In addition, in the shelter, Sykes will give out a new task, during which you will again have to look for signal points.

Leave the shelter and move towards the signal. In the end, you will find yourself in a diner, where a fight with a monster with a saw will begin. In battle, again, use the surrounding objects to resist the monster (explode various types of cylinders and hide behind cars).

There are documents on the counter inside the building. Go to the room at the end. There will be a picture in the room - click on it, the animation will start. The hero will be on the other side of the picture. Move forward along the corridor to find the key, which will lie in the severed hand. Just a couple of steps later you will come across locked doors and enemies. Kill everyone.

Behind the door there will be a room with stretched wires. Go forward, passing all the traps along the way, while trying not to touch the wires. At the end, in the center of the hall there will be a curved space - interact with it.

When the distortion is destroyed, the hero will instantly find himself back in the diner. From here, go to the next signal, which is now located at the local inn" Abode". Go up to the top floor of the hotel, click on another picture and find yourself inside it.

In this place, you will again need to first find the key, but you will need to beware of the wandering Obscura. When you find the key, go back and find the plot item surrounded by various wires. All that remains is to destroy the photographer’s second creation so that the path to the theater opens.

Chapter – 8: Premiere

After destroying all the paintings, you can enter the theater. Once inside, go up to the 2nd floor. In the large hall of the theater there is Stefano. In addition, at the top the main character will be tracked by a huge eye. Getting caught many times is highly discouraged. Run from cover to cover.

Boss: Stefano. The enemy will have only one knife with him, but will move extremely quickly, which will make it quite difficult to kill Stefano. By this time, you need to have a large supply of shotgun shells (this weapon has the highest chance of hitting). The eye above will periodically shoot its tentacles in 3 directions, so stay close to the walls. If the enemy tries to take a picture of the hero, then you need to run away as quickly as possible, otherwise the hero will be slowed down and very vulnerable. After the victory, Lily will appear, but will get scared and run away to Mira (wife), who has turned into a terrible creature made of white gel.

Chapter – 9: New Evil

After the cutscene, the hero will wake up in his office, and an altar will appear nearby. Find your reflection in the catacombs, find all the items and open the doors to move on. You will hear a voice behind the door. Turn to the right, and at the end go into the corridor that leads to the mausoleum.

Around the corner of the next room, look for a door - it leads to a lever. After activating the mechanism, monsters will appear. You can kill them all, or you can hide to get through them all calmly. To go further, you will have to go back to the crypt, and from there to the passage on the right, where the altar is located along with the enemy (there will also be an upgrade for the crossbow).

You need to get to the hall, passing all the cells with infected people along the way. Wherein Special attention give to the altars, because on one of them will lie important information. After taking the document, get to the gate on the right side (which is located next to the tomb). From there turn to left side and you will see a new corridor. The corridor will lead to the mechanism control panel. Install the handle, then activate the mechanism.

This will take you to a new location. Explore everything around, collect all the ammunition and leave the area. After passing through the hall, you will find yourself in a room with one bed. There will be an enemy lying on the bed - finish him off. Use the passage in the wall on the side to examine the memory fragment. Go back.

At the end of the corridor there is another room with a staircase. Along the way, the stairs will break, so you can't go back, so keep moving forward. The cutscene will start soon. Go to the main character's house. A cutscene will begin. Kill all enemies.

After the fight, carefully examine the symbol on the wall in the room. Thanks to this symbol, it will be possible to unblock the path further. Use the mirror to go back to the office, restore your health and continue exploring the house.

In the room next door there is a pressure plate, and a little higher there are mechanisms in the form of a steering wheel. By turning the steering wheel, you change the location of the plates. The puzzle is simple - you need to arrange the tiles in such a way that in the end the main symbol becomes even. Once the puzzle is solved, move on. The cutscene will begin.

Chapter – 10: Originally Hidden

Now, when Sebastian regains consciousness, he will find himself in a completely new place - in a small wooden hut. Soon the possessed begin to attack this house. A new agent (a girl) will help defend the house. There are many different supplies in the house, and in the center there is a barrel of fuel. There will be four waves in total. In the first, the house is attacked by 6 possessed people. In the second there are 10. In the third, again, there are a dozen possessed, but on both sides. In the final wave, dogs will climb inside the house.

After the massacre, the hero meets a girl - her name is Torres. Torres is in league with Kidman, Theodore and Marie. Based on the conversation, you also learn that they all had a plan to destroy the Mobius company, but everything went wrong when Theodore and Marie turned into monsters.

Together with Torres, the hero goes to the camp, which upon arrival is attacked by monsters. You need to secretly get to the other side of the camp. Along the way you can collect many useful items. The most effective way to kill monsters is with a crossbow directly to the head.

Chapter – 11: Reunion

Go forward along the corridors. Along the way, turn on the machines in the electrical panel. Enter the room with blood and candles. The path is linear, so when you need to go to the closed laboratory, go to the next area of ​​the dungeon. Through a bright white corridor, the hero will find himself in a large hall with huge flasks, inside of which there are possessed people. You won't be able to go further until you get Union chip. Therefore, when you get to the desired computer, enter the password - “0128”.

Thus, the hero will receive a chip, but he will then need to find another computer through which he can download the file. And immediately after this action, the light in the room will disappear, followed by the infected. Whether you kill them covertly or head-on is up to you now. The main thing is to get to the fourth laboratory, where a cutscene will begin in which a new boss will appear.

Boss: Flamethrower. Turns out to be a flamethrower O'Neil, who came under the influence of Father Theodore. To defeat O'Neil, you will have to shoot an incredible amount at him. Therefore, if you run out of ammo, just run in a circle, because in two certain places ammo will appear constantly. In addition, in this laboratory there are nitrogen cylinders and fire extinguishing levers. None The boss will not receive damage from these two objects, but he will be disoriented, thanks to which he can gain time to aim better or to receive treatment.

After O'Neill's death, all that remains is to return back to the agents and call Torres, but before that you should definitely prepare.

Chapter – 12: Bottomless Abyss

Now the hero wakes up in a terrible place, among ruins and blood. Despite the vast expanses, the level is linear, because you always need to move forward, bumping into memories and all sorts of tricks along the way. In addition, there will be a lot of enemies here, but each of them can be killed secretly by sneaking up from behind, since the location is very dark. I recommend examining all the ruins to collect all sorts of useful items.

Chapter – 13: Stronghold

When the hero comes to his senses, you find out that he accidentally killed Torres. Be sure to take her weapon. In addition, the hero has now returned back to the city, where Theodore’s fortress has appeared in the middle.

The area around will be filled with monsters. In addition, there will be flamethrowers running around the location and there will be two of them in total - try to avoid them in any way possible. Because they take a long time to kill. However, if you kill at least one, then you will receive a cylinder. To fix the flamethrower, you will need two cylinders, so if you finish off one, you will have to finish off the second. Eventually, the location will be updated, so it will have many new secrets.

But in any case, you will need to get to the hotel, which is located in the south. Together with her, after the cutscene, the heroes use the device to go to Theodore's fortress, bypassing the fire. The dome will protect from fire, but Hoffman is responsible for it, so she will need to be covered from all the fire monsters that will make their way inside. In the end, the girl will die, and the hero will get to the church.

Chapter – 14: Burning Altar

Inside the fortress, as expected, you need to get to the top floor. There will be no enemies in the first room, but there will be many useful items. In the next room there will be a fork: the road on the left leads to the 2nd floor, the road on the right leads to a mirror and other useful things.

There will be many burning enemies at the top, which should be dealt with strictly individually. Make your way through the room and get to the room on the right, where there will be a mechanism. After opening the gate, the hero will face three fiery opponents. After the fight, go up to the floor. At a certain moment, the hero will stumble upon a wall of fire; to remove it, you need to shoot the lever on the pipe above.

In the next room, take the document and, if necessary, use the mirror. Overcome the next wall of fire, deal with all the infected and move on, collecting all the resources along the way.

Very soon you will come across a new mechanism that is responsible for the gate. After activation, the hero is attacked by several monsters (only after killing them will the gates open), and then a cutscene will begin in which Sebastian will return to old memories associated with the Lighthouse.

Boss: Sadist. Sebastian will appear in a rather narrow corridor, where a sadist with a chainsaw will chase him. At this stage of the passage, all that is required of you is to dodge in time so that you can then attack the enemy from behind. As a result main character will cut the sadist in half.

Boss: Guardian. Next, the hero will end up in the basement of the safe-head. The battle tactics are simple: you run in circles along the corridors, while shooting at the boss from afar. When two simultaneously appearing safe heads are killed, the boss will be defeated.

Boss: Laura. It will be a little more difficult with her, because up close she only kills with one hit. So you will have to constantly run away from her. There is no use shooting at her. The essence of the battle is that it must be driven into a fire trap, having first unscrewed the two valves that are responsible for the gas supply. After this, she needs to be lured to the center of the location, stunned with an electric or cryo-bolt so that there is enough time to pull the lever (she can also be killed with a flamethrower).

After defeating all the monsters from the past, the hero will return back to Theodore, but he will not be able to kill him, because Mira will appear and ruin everything.

Chapter – 15: The end of this world

Walkthrough of The Evil Within 2 It doesn't end with the last chapter. Despite the fact that all the enemies were killed, a completely new problem in the person of the main character's wife Worlds. The white gel that comes from her filled the entire city, while crushing the world into pieces. Follow your wife through the rubble.

When you get to the road, you will have to fight the white gel possessed. They will be a little tougher than regular enemies, but they will still not be difficult to deal with. There will be three skirmishes with white gel enemies in total. The first fight is a couple of possessed people. The second fight is a dozen ordinary white possessed ones. The third fight is a large incomprehensible monster, which consists of white gel and pillars. When fighting this monster, try to shoot only at the red dot on the monster’s body. If possible, blow up the barrels nearby. Having reached Mira, the hero falls together with her into another reality.

Chapter – 16: Purgatory

We need to get to the house on the mountain. It is in this house that Mira hides her daughter. Along the way, you can collect the remaining scraps of memories. Closer to the house, you will have to climb higher on the ledges. A cutscene will start at the top. It turns out that Mira hid her daughter in her own reality and at the same time took part of her power in order to protect her in the future. She won’t let her take her daughter, so she’ll have to kill her.

Boss: Mira. Mira instantly turns into a huge white monster made of white gel. Due to the long distance, a shotgun is useless against her. And the fight itself will consist of several key phases.

  • First phase. At the very beginning, you should try to shoot only in the stomach. When the armor is destroyed, a vulnerable spot will appear under it - the heart. Mira will then begin to attack with her hands, so carefully monitor her movements and move to the side in a timely manner. As soon as you deal enough damage to her, blood will flow from her, and spiders will form from the blood - a shotgun will come in handy at this stage. Spiders will drop ammunition.
  • Second phase. Now the most vulnerable places are the points on the shoulders. Mira will continue to hit with her hands, so you dodge and shoot at the growths. Once one of the growths takes enough damage, the arm falls off. To finish off your hand completely, you need to continue shooting at the yellow bubbles.
  • Third phase. In the end, you need to shoot strictly in the face. At this stage of the battle, Mira will defend herself not with her hands, but now with tentacles, but the tactics do not actually change, so the main thing is to continue to simply dodge. After the battle, a cutscene will begin.

Chapter – 17: Exit (Final)

In the role of Sebastian, all that remains is to get to the house, after which you will next have to take on the role of Kidman, who in the control room of the Mobius company carries out the further part of the plan. Therefore, fight off all the agents in the control room.

As soon as control returns to Sebastian, take your daughter in your arms and leave the house. A cutscene begins, after which control again passes to Kidman: continue killing agents, but in the corridor. Get to the central hall, where the main character is lying in the bathtub. As Sebastian, run with your daughter to the nearest mirror. At the end, the heroes are released into the real world, and Mira becomes the core through which she penetrates the company’s network and kills absolutely all agents. The final screensaver begins, in which there will be an epilogue, but it consists entirely of videos, so the passage of The Evil Within 2 at this stage is considered completed.

CHAPTER 5

Photography by Sebastian Castellanos

The first file in the fifth chapter is found at the very beginning. Search the dead Mobius operative and remove the knife from his head to get a photo. As soon as you do this, a cut-scene will start and you will be faced with a huge monster that you were running away from in the first minutes of the game.

Fight with a monster.

To destroy the enemy, you will have to take advantage of the environment. Throughout the location there are traps in the form of a stretched wire, which, when broken, creates a flash and a slow-motion zone. Lure the monster into these traps so that it enters and is practically immobilized for a few seconds. Shoot him and then run away. There is also an overturned truck with fuel on the ground - if you lure the boss into this puddle, be sure to set it on fire with a well-aimed shot. This will cause serious damage to the enemy. Don't bother using the gun. If possible, use a shotgun or crossbow with explosive bolts.

When the monster is defeated, enter the mayor's office, where you will find a seriously wounded operative from the last Mobius squad sent. This is Harrison. He will tell you that here you need to restore the operation of a stable field emitter, which will weaken Stefano. Harrison will give you his communicator, which is necessary to activate the mechanism.

Report 00977: structural failure

Once you deal with Harrison, find the mail room on the first floor. Inside it there is a table on which the report lies.

Go through the door behind the front desk to find another Mobius operative suspended in the air. There is nothing in this room, so continue through City Hall until you find stairs leading to the second floor. The first room you enter on the second floor contains a mannequin in a blue dress. The mannequin is turned away from the camera, and next to them is a table with a vase. Approach the mannequin and interact to make it face the camera.

But that's not all! On the left side of it is a stand with an emerald necklace. Take the necklace and hang it around the mannequin's neck. After that, turn even more to the left and you will see a vase with red roses on the table. Take these roses and place them in the vase to the right of the mannequin. The clue to these actions is on the picture hanging on the wall with a woman in a blue dress.

Take the roses and place them in the vase, then take a photo of the mannequin. Behind him is a picture, which, after photographing, will turn into a real corridor where you can go.

Article in the Crimson Post

After taking the photo, go to the corridor ahead and move forward, looking at the right side. There will be a table with a table lamp and the Crimson Post newspaper lying on it. Pick it up to add to your document collection.

Go to the end of the corridor. As you examine the various photographs on the walls, Stefano will begin to comment on what you see. This must be done in order to advance through the plot. Viewing all the necessary photos will lead to the opening of one of the doors. Approach, but it will close - as if someone on the other side did it. Open it manually and you will find yourself in another corridor.

The killer's monologue will begin, after which the next door will open. In the next room on the table there is a photograph of a murdered Mobius operative. Take it and return the same way you came here to find a corridor that has changed again. Around the corner on the right you will find the killer trying to take a photo of you. Approach it, which will cause the door to close.

Turn around again and see the light at the end of the corridor. As you approach the source, you will find a staircase leading down to a door. Open this door and find the prop with the previous photo (a mannequin lying on the ground). When you approach the vase on the chair, a severed head will appear instead.

A note

After leaving the room, find a table near the door. There is a handwritten note on it.

The lights will go out and the room will be filled with petrified enemies. These enemies will not attack you or throw anything. Ignore them and look for the door leading outside the room. Continue moving until you find yourself in a room with a mannequin. Go through the open door to find a room with a stable field emitter right in the center. Approach the device and interact with it by inserting the communicator you received from Harrison. After a short cutscene, the boss battle with Obscura will begin.

Obscura, unlike the previous monster, cannot be destroyed. Like Stefano, she uses a camera that is mounted on her head. With this camera she tries to freeze you and attack you. It will take some time to activate a stable field emitter - 90 seconds of continuous process. The countdown will start from the very beginning, but Obscura will soon stop it and will do this several times per battle. You will have to approach the device and reactivate it. Before doing this, it is recommended to temporarily immobilize the Obscura with an electric bolt (or simply deal enough damage to knock the monster down).

Once the Obscura freezes time, shoot it to stun it and it will retreat away from the device. While the monster is immobilized, do your best to stay away. Be careful, because when the countdown hits the halfway mark, Obscura will start crawling along the ceiling, trying to hide and sneak attack Sebastian.

Report 00213: Union Social Management

Now that City Hall is clear, search the offices on the second floor to find the report located on the desk.

With the help of a stable field emitter, the city hall will return to normal. Exit here to watch a cutscene. After the video, Sebastian will contact O'Neil, which will lead to the completion of the next chapter passing The Evil Within 2 on the website.

CHAPTER 6

The first objective of the mission involves returning to O'Neil, which means you will have to move to the "Network". Go back the same way you came here - this time you need exit D5. When you get to the “Network”, a new passage will open. Go through it and hear Lily's voice. On the left side there is another door, locked with a puzzle panel. Match both lines and a door will open, behind which there is an ammo box. Leave the room and go back to find a fenced area on the right side. Go through the fence to find yourself in a long corridor.

Follow the corridor and kill the two enemies at the end of it, then continue down the stairs until you reach a corridor covered in white, bubbling power. Keep going until you find a set of doors that close as you approach. Open them to find a huge monster inside. Don't try to fight him. Instead, slide past and continue forward until you reach the next door.

Try to open it - the same monster will attack you. Shoot him with your pistol to free yourself and watch the cutscene.

Report 00532: Movement Logs

Once you escape from the white slime, in the next area you will find a door blocked by white slime. Solve the puzzle to enter the room, then pick up the report file from the table and continue towards Yukiko Hoffman's hideout.

Core Candidates Email

After the cutscene, examine Hoffman's computer to find the next file for the collection, then leave the hideout through exit D5 and return to Union.

You will find yourself in a shelter inside a post office. Restore your health, gather supplies, and then head outside. Directly outside you will see a resonance point. Tune in and leave the building. The Grand Theater is in your line of sight, but the front gate is blocked by two paintings created by the mad Stefano.

Passage to the theater.

Talk to him, which will lead to the completion of chapter six.

CHAPTER 7

Move towards the resonance point, continue to monitor the communicator until you come across a Mobius operative fighting a group of enemies in the parking lot of Crimson Plaza, next to the Devil's personal bar. Help this operative deal with the infected so that the mission “Out There” can begin.

Once the parking lot is cleared, the Mobius operative will introduce himself as Sykes and provide access inside his hideout. Enter and complete the side quest, restore your HP and collect ammo. Sykes will invite you to complete another side quest - “Back in Touch.”

As soon as you leave the shelter, continue to monitor the communicator to go to personal bar The devil, which is indicated by one of two signals. Be careful when moving through the streets, because another monster with a saw will attack you. This time you will have to run around cars, shoot at the enemy with powerful weapons and use liquid nitrogen cylinders to freeze the target. Enter the bar through the main door and look around.

Bartender's Diary

As soon as you are inside the Devil's personal bar, then on the far table right hand After entering, find the bartender's diary lying there.

Go to the back room and see a picture hanging on the wall. Interact with it to make Sebastian try to hit the painting. When he does this, an unknown hand will pull him inside the work. Turn around and walk back down the corridor from the locked door that requires a key. Eventually you will see a severed hand with the key you need. Take it, then turn around and find that the corridor has changed and is now filled with enemies. Go through the hall to kill them all and return to the gate.

Hand with a key.

Having unlocked them with the key, you will find that this room is now filled with traps made of stretched wires. This wire is electrified, so don't touch it. Crouch and move to the right, sneaking under the wire until you reach the gap behind the object in the center of the hall. Enter the time warp and interact with the object to destroy it. So you will destroy Stefano's work and return back to Union, to the devil's personal bar.

With the first object destroyed, move to the second and use the communicator to get to the Abode Hotel. Go up to the second floor to find a painting hanging on the wall and study it. She will pull you inside. As before, you need to find the key. Head down the stairs to find Stefano's Obscura patrolling the area. Go into the room on the left that is open on all sides and go around the Obscura to pick up the key from the table. Take it and head back the way you came here to find an item surrounded by another set of barbed wires. If the Obscura notices you, use an electric bolt to stun it away from the door you want to open. Go around the wire and destroy the object to destroy Stefano's second painting and clear the way to the big theater.

CHAPTER 8

Once you're inside the theater, go up the stairs to the lobby and go through the double doors to trigger a scene between Sebastian and Stefano. After it is completed, you will need to move between shelters, hiding from the huge spotlight eye. Wait for the blue light to move to the side and run to the next cover. Move in small bursts.

There is a mirror in the next room. Make sure to stock up on ammo. This is the last room you will be able to visit before coming face to face with Stefano. Go down the stairs and through the door to start a boss fight.

Stefano will try to get closer to you, periodically using teleportation and appearing close. Take advantage of the moment when he appears nearby to attack the boss with a powerful weapon. For example, a shotgun. Nice shot on a short time will stun Stefano, allowing you to run away from him to a safe distance.

Hide behind the wall partitions and try to get around Stefano and attack from behind. As soon as you destroy half of his health, he will summon a huge monster that you were running away from earlier. Hide behind the walls so that the monster does not see you, as he will attack as soon as he notices Sebastian. If you hear the flash charging, then run to another area of ​​the room to avoid being trapped by the rift. When trapped and inside, Stefano will be able to land multiple hits at once, literally destroying Sebastian or leaving him on the brink of life and death.

Battle with Stefano Valentini.

Stefano will also create rifts, scattering them around the location. You can trick him during teleportation and lure him into one of these rifts. But be careful and don't fall into the trap yourself. attack Stefano the same way as before, but note that he will move several times. You need to shoot after he runs at you, not before - or you will waste ammunition. The photographer also throws knives that you need to dodge. Stay behind cover, shoot Stefano, and soon the first truly dangerous boss will die.

CHAPTER 9

Chapter nine will begin with Sebastian waking up in his office after the events of the final scene of episode eight. In place of the mirror you will find an altar surrounded by candles. Walk up to it and explore to find yourself in a place that resembles a catacomb. As soon as you return, turn around and collect all the items on the floor, in the corners of the room, then go through the door in front of the altar that you left behind.

When you use this door, you will hear a mysterious voice calling the main character. Continue forward and turn right. You will see a large room to Sebastian's left. Explore it to find crafting materials. Continue to the back of the room and down the hallway to find some crates that can be destroyed. Then go right and go through the door into the mausoleum. This is a small place - collect the items, move through the doorway on the left and get to the room with the cages. Move around the room and go around the corner.

You will see a door at the back of the room. Go through it to find the mechanism handle. Take the handle and leave the room - all the infected who were in the cells have been freed, and you will have to kill them. Of course, you can sneak past them and search the opened cells to find useful loot.

Continue back to the mausoleum and deal with the freed prisoners. Go through the locked door on the right to find a lone infected at the altar. Sneak up to him, finish off the villain, and then take the crossbow pouch, which increases the amount of ammunition carried.

First page of "Submit to Freedom"

When you make your way through a block with cells, be careful and watch out for the altars. One of them contains the first page of the teachings “Submit to Freedom.” This is the only file for this chapter.

After you take the page, turn to the right and you will see an open gate next to the coffin. Turn the corner to the left to find another open corridor and go through it. Follow through the hallway to find the gate and examine the mechanism to which you need to attach the handle you selected earlier. Then use it to open the gate and move on.

Now you will be in another block with cells. You can access each cell, so be sure to explore them. Start from the first cell on the left side to find useful items. Do the same for the cell on the right. Then go to open area on the left side and on the floor you will find boxes. Smash them to reveal a hole in the wall, crouch and crawl through it to find a dead Mobius operative lying on the floor holding ammo. After collecting them all, kill the other operative who is infected and blocking the door. You can just sneak past - in any case, you will need to exit the same way you came here.

Go through the hall and through the door to find another infected Mobius soldier lying on a bed. Kill him, go through the hole in the wall on the left side and find a piece of memory. Review it, then return to where you came from. Finally, go through the door at the end of the hallway to find a room with nothing but stairs. Go down it, after which it will begin to collapse and block the way back. Continue along the corridor ahead to reach another room.

A short cutscene will show Sebastian his house, located in the distance. Move towards the house to trigger another cutscene. After completing it, you will be forced to fight three flaming enemies. You cannot engage them in close combat or sneak up on them to kill them unnoticed. They will have to be killed from a distance with firearms, ideally with a sniper rifle.

Enemies can group together, so you can even fire an explosive bolt or shotgun to damage several at once. Once you clear the room, you will see an emblem on the wall. Approach it to open the wall, showing the path further. In the next area there is a mirror that will allow you to return back to Sebastian's office. Use it if necessary, then go to the next room, where you will find a plate in the floor. Climb the stairs into the room to find four wheels that you can turn. This turns the plates below as well. Rotate them so that the emblem becomes correct form. This will open the door ahead. Go into the corridor to trigger a cutscene that ends the chapter.

Correct placement of slabs.

CHAPTER 10

Sebastian will wake up in a house that was attacked by the infected. Help an unknown girl fight off enemy attacks using a pistol or other weapon for which you have enough ammunition. Shoot the barrel in the back to release oil that you can shoot at (set enemies on fire). Two enemies will fall from the ceiling - kill them and finish the assault.

Follow the girl outside to trigger a cutscene introducing Torres, a Mobius operative who wants to help Sebastian. Torres will be waiting for you outside the house. Collect the scattered ammo and other items you can find here and follow her. Once you're outside, you'll see a nature reserve. Continue past Torres along the road and you will see boulders blocking the main path.

We are moving towards Torres.

Follow the girl past the fallen trees, go under them and find yourself in a cave, where you will come to a dead end. Pick up Torres, then continue until you get outside. Follow Torres until a cutscene starts in which an enemy with a flamethrower appears. Torres' Hideout is nearby, but you'll need to get past some flaming enemies to get to it.

Use stealth to kill as many enemies as possible and make your way through the flaming building. If you have a silent pistol, then this great option for its use. Move through the building and look under the tree with the rag for a hatch leading to Torres' hideout. When you find yourself inside it, a dialogue will start that ends the tenth chapter.

The Evil Within 2. Walkthrough (3)

  • general information .
  • Passage of episodes :
    Chapter 1. Into the fire.
    Chapter 2. Something went wrong.
    Chapter 3. Resonance.
    Chapter 4. Behind the scenes.
    Chapter 5. Waiting.
    Chapter 6. On the hunt.
    Chapter 7. Thirst for art.
    Chapter 8. Premiere.
    Chapter 9. New evil.
    Chapter 10. Initially hidden.
    Chapter 11. Reunion.
    Chapter 12. Bottomless abyss.
    Chapter 13. Stronghold.
    Chapter 14. The Burning Altar.
    Chapter 15. The end of this world.
    Chapter 16. Purgatory.
    Chapter 17. Exit.

9. New Evil

We appear in our police office, approach the altar that appears, and find ourselves in the catacombs.


Catacombs

First, we examine the dead ends straight ahead and to the right behind the green door, collect resources. The main path leads down. There is a hole under the stairs and at the end there is a separate room with two enemies. There are two more holes ahead, containing resources.

We reach a room with prison cells. Many of them contain possessed people. Ahead there is a locked door and a round mechanism, it lacks a lever. We go to the far room on the right, take the lever from another mechanism, but at the same time unlock all the cameras. On the way back we fight many opponents. Here you can shoot hanging chandeliers to set enemies on fire.

On the right side of the central hall there are two doors leading to a side room. There is a pouch on the bench, and a document (26/40) on the altar.

We use the lever and go through the gate. Ahead is a corridor with many doors. We go through the nearest left door, destroy all the boxes, behind them through the hole we find ourselves in the next locked room, there are 3 shot, 8 cartridges and 1 corpse, which will come to life.

In the far right room we examine the shadow of a woman - fragments of memories (15/24).


underground temple

We go down the stairs. Through the corridor we go out into the darkness. We find ourselves in a crypt, next to us are 3 fiery enemies. There are cartridges scattered around, so we can shoot them. You can hide and then sneak up from behind. You can kill them quietly only while there is no fire on them.

We go out into a large hall with a puzzle. There are 4 round mechanisms on the balcony; you need to use them to turn 4 circles on the floor so that you get a cross symbol. We start from right to left so that the interlocking of neighboring fragments does not interfere with us. We are guided by the cutouts in the floor near the circles. When we make the symbol, the gate will open.

In the next room we meet Father Theodore. This is the cult leader - the second psychopath who wants to take over the core. He offers to cooperate, but we refuse. We fly out of his part of reality.

10. Initially hidden

Defense

We regain consciousness in a new place. We are in a small hut that is being attacked by dozens of possessed people. An unknown female warrior is shooting with us. We can collect some ammunition in the house. There is a barrel of fuel in the center; we leave it for the last wave of monsters.

1. First, 5-6 possessed attack.

2. There are already a dozen enemies in the second wave.

3. There are a dozen more enemies, but they will attack from two sides.

4. Last of all, two monster dogs will jump inside.

We meet the girl - this is Torres, she is together with Kidman, our wife Marie, and Theodore. They all had a plan to confront Mobius, but now both Theodore and Marie have turned into monsters and need to be gotten rid of.


Union Preserve

We run to the shelter through the forest area and pass through the cave. There is a small camp ahead, it is attacked by fire monsters and 1 flamethrower. There are too many monsters here, it is better to eliminate them silently.

We'll find it in the back of a jeep pouch (sniper rifle).


Sanctuary Torres

At the shelter we call both Kidman and O'Neil. The latter is not in touch, we need to check on him. Here we use the last coffee machine. Inside the case is a new type of projectile - a cryobolt.

On the far left table we find Torres' Diary - document (27/40).

After the conversation, Kidman left a slide in our office (6/11).

At the exit from the shelter there is 1 special item.

11. Reunion

Asylum Hoffman

We pass through the underground corridors. We turn on the machines in the electrical panel. We enter a room with candles and blood.

On the left we examine the table with candles, we find the slide (7/11).

In the side room we can move the cart out of the rubble to find resources in the corner. We get to the psychologist's shelter.

Hoffman is not in the shelter, instead fragments of memories (16/24).

We examine Hoffman's computer, read the document (28/40).

Here we find nearby pouch (shotgun) And 1 special part.


"Network": closed laboratory

We go to the next area of ​​the dungeon, there at the entrance near the mirror we examine the computer, read the document (29/40).

Through a bright white corridor we find ourselves in a room with flasks, where the possessed were placed.

There are several fenced areas in the hall, we go around them all. In the northern part there is a document (30/40) on the table. In the southern part there is document (31/40).

The south door can be opened by shooting an electric bolt into the shield. Inside is a long corridor with rails. At the end, in a dead-end room, read the document (32/40). A spirit will attack us, we will move to the hospital. Hiding from the spirit, we crawl to the right, then to the left. We go down to the lower floor, there we also move to the right, then to the left, and closer to the center. Taking a break from the spirit, in the hospital in the room on the right we will find document (33/40). On the left on the couch is a document (34/40). When we return from the hospital, we will find the slide (8/11).

On the second floor in a separate southern room lies syringe pouch and you can see fragments of memories (18/24).

On the second floor in the northern room there is a document (35/40) on the computer, it contains code 0128(possibly random). Lying on the operating table nearby dead man. We enter the found code to begin the chip removal operation. In the end we get Cerebral chip . With him we can go through the northern door.


Boss: Flamethrower

We find Hoffman and O'Neill. The agent has fallen under the influence of Father Theodore, and is now attacking us with a flamethrower. We will have to shoot a lot at the boss. If the cartridges run out, we run in circles; new cartridges will constantly appear in two certain places.

The room contains nitrogen cylinders and fire extinguishing system levers. They do not cause damage to the boss, and will only be needed at the end of the battle, when the enemy is intensively spraying fire.

To get the achievement, the boss needs to shoot exactly at the balloon behind his back so that it explodes. Without the tank, he will fight us hand-to-hand.


After the victory, we communicate with O'Neil, before his death he will come to his senses and tell you that you need to destroy the disguise device in order to find Theodore. We take away his weapon - faulty flamethrower.

In the next room we will see how Theodore persuaded O'Neill - fragments of memories (19/24). On the table in the corner there is 1 special item.

We call Torres to blow up the device. Before that, we are preparing, it will not be possible to return to base for a very long time.

12. Bottomless Abyss

1st lake

During the explosion of the device, we find ourselves in Theodore's reality. We wander around in a spacious dark cave, knee-deep in water. We examine individual islands where the glow is visible.

On the far right island we will find pouch (pistols).

In the center there is a brightly glowing island, on it on a table with a cross lies a document (36/40).

On all other islands you can find ordinary resources. Here, in addition to ordinary enemies, there are bomb enemies; they explode when they approach us. We go around them, and if we get caught, we don’t waste ammo, but at the last moment we run away from them so as not to get caught in the explosion. At the end we turn the wheel to open the gate.



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