Home Smell from the mouth Card file for physical education (preparatory group) on the topic: sedentary games in the preparatory group for the Federal State Educational Standard. "games for a good mood" sedentary games for preschool children

Card file for physical education (preparatory group) on the topic: sedentary games in the preparatory group for the Federal State Educational Standard. "games for a good mood" sedentary games for preschool children

Games for a group of children

1. “Verbal relay race”

A specific letter of the alphabet or topic is selected (for example, “transport”, “flowers”, “products”, “round objects”, etc.), a ball is taken and the beginner is determined by counting. This player says his word and throws the ball to the next one. The last one to say the word wins. Words cannot be repeated twice.

2. “Guess the object”

The counting table determines the player who, with the help of facial expressions and gestures, shows any object or phenomenon. The rest are guessing. The one who guessed replaces the player and begins to show. To be honest, words can be written on pieces of paper before the show, spoken into the presenter’s ear, or received from the presenter.

3. “The right color”

A topic is selected (for example, “animals”, “fruits”, “vegetables”, etc.). The presenter names the color he has chosen, and the players take turns saying which item has that color, even if there is very little of it. The one who names the most items with the right color wins.

4. "Dreamers"

Anyone can be a beginner. He comes up with and says the first sentence of the future story (fairy tale). Each next person adds one of their own sentences, and so on in a circle. You can finish composing at any time.

5. “Unusual Animal”

A sheet of paper is folded into two or three parts. The first participant draws, hiding from the others, the head of the animal he wants. The second is the middle part of the body. Last - bottom part with legs. The piece of paper unfolds and from it a new animal, unknown to nature, looks at those drawing. You can give him a nickname and decorate him. Condition: each of those drawing, except the last one, leaves marks where he finished drawing, so that the next one begins to depict his part from this place.

6. “Yes” - “No”

One player has an object picture in his hand, which the others cannot see, but must guess the object drawn on it. Players ask questions to the owner of the image, to which he answers in monosyllables: “Yes” or “No.” The one who guessed correctly wins. Now he asks you to guess his image.

7. "Smart fingers"

Several different objects are placed in a bag or package and asked, blindfolded, to name the objects by touch. Each player is given the same number of items. The one who correctly guesses the most items wins.

8. “We construct from letters”

A set of letters or a “long” word is given. You need to make up from the given letters different words for a certain time. The one who composes the most words wins.

Low mobility game with childrenjunior preschool age (34 years)

"Entertaining physical education in kindergarten for children 3-5 years old" by K.K. Utrobina.

Sedentary game – for preschool children they are a means of social and physiological adaptation. Arouses keen interest, develops ingenuity and intelligence.

“Do you want to play with us?” No. 1

The children form a circle with the driver inside. At the signal, the children begin to move in a circle one after another, raising their knees high and vigorously waving their arms. The driver moves inside the circle in the opposite direction. Pronounce the text:

Do you want to play with us?

Need to call quickly

Your favorite toy -

A doll, a bunny, a rattle...

Come on, loudly, one, two, three,

Name the toy.

At the end of the text, the children and the driver stop. The child opposite whom the driver stopped names his favorite toy, and then becomes the next driver.

Low mobility game (3-4 years): “Today we help mom” No. 2

Children form a circle. The driver is in the center of the circle, holding a ball in his hands, which he throws to the children in turn after the text is spoken:

Today we help mom,

We collect the dishes on the table.

I'll throw the ball to you

And you – name the dishes.

The child who catches the ball throws it back to the leader. At the same time, naming any type of utensil (cup, saucer, spoon, fork, kettle, saucepan, frying pan, etc.).

Low mobility game (3-4 years): "Petrushka" No. 3

Children form a circle. Use the counting table to choose the driver - Petrushka, he stands in the center of the circle.

Say the following text:

I'm a funny toy

And my name is Petrushka!

I'll do the exercises

You are to repeat the movements after me.

At this time, children standing in a circle perform a “spring” with their hands on their belts. At the end of the text, Parsley performs some exercises (bends, squats, jumps, etc.). Children must accurately repeat the movements shown by Parsley. The child who most accurately and correctly completed Parsley’s task becomes the new driver.

Low mobility game (3-4 years): “Let's find a titmouse” No. 4

Children stand freely around the hall, the teacher has a toy in his hands - a titmouse.

I'll go hide the titmouse -

A very small bird.

Close your eyes quickly

Where is the titmouse - guess.

Children squat down and close their eyes. The teacher hides the toy.

“Look for the titmouse!” - the children go to look for the bird.

Low mobility game (3-4 years): “Sun, Rain, Wind” No. 5

Children form a circle and turn one after another. There is a teacher in the center. Children walk in a circle one after another, listen to commands and perform the following movements:

By command : "Sun!"- walk on toes, hands up.

By command: "Rain!"- stop, fold their arms over their heads.

On command: " Wind!"- run at a slow pace in a circle.

Low mobility game (3-4 years): "Merry Snowflakes" No. 6

The children are scattered around the playground.

A little white snow fell.

Go out for a walk, my friend!

Blizzard - blizzard at the gate

A round dance of snowflakes circles.

We flew and circled

And they sank to the ground.

Children spin in place at a slow pace to the right and left.

They stop and crouch.

Low mobility game (3-4 years): “It flies - it doesn’t fly” No. 7

Children form a circle and face the center of the circle, where the teacher is located. The teacher spells out the names of pieces of furniture, animals, birds, insects. If the named object (animal, insect, bird) flies, children rise on their toes, spread their arms to the sides; if it does not fly, they squat down.

For example: a butterfly, a bee, a dragonfly, a crow, a sparrow, a tit, an airplane, a helicopter... - they fly. A table, a chair, a car, a ball... - do not fly (squat down).

Low mobility game (3-4 years): "Find the Chicken" No. 8

Children close their eyes, at this time the teacher hides a toy - a chicken. Children form a circle. They join hands. The teacher stands in a circle with the children. Everyone walks in a circle holding hands. Pronounce the text:

Mother chicken came out

Take a walk outside.

The chickens came out with her -

Cheerful guys.

Suddenly one chicken disappeared -

Yellow, small child.

Children, help!

Find the chicken!

After these words, the children disperse around the area, looking for a toy.

Low mobility game (3-4 years): “In an Even Circle” No. 9

The driver is selected. The rest of the children form a circle, in the center of which he becomes. Children join hands, walk to the right or to left side, saying the text:

In an even circle

One after another

We are going step by step.

Stand still

Friendly, together

Let's do it...like this.

Then the children stop, turn their faces to the center of the circle, and lower their hands down.

The driver performs some movement, the children repeat it. The driver chooses the child who performed the movement better.

Low mobility game (3-4 years): "Take a Seat on the Bus" No. 10

Children line up in a column one at a time, then squat down - “ They're on the bus." At the teacher's command "Stop" the players get up and walk around the site.

By command: “Take your seat on the bus!” children find their place in the column, calmly approach it, squat down and again "They're on the bus."

Low mobility game (3-4 years): “Spring is on the threshold” No. 11

Children stand in a circle, facing the center. A small circle is outlined inside in the middle. In the center of a small circle lies a “snow globe”. Each child has two snowballs in his hands. Children walk in place.

We don't miss you, we don't miss you,

Together we welcome spring!

Let the snow still fly

And the frost is still crackling,

March is knocking at the gate

And spring looks out the window.

The sun is shining,

Winter gets angry in response.

Throw snowballs

Drive away winter.

After the teacher’s words, the children throw snowballs, trying to get into the snow globe.

Low mobility game (3-4 years): “To be strong and dexterous”

Children stand in a circle and face the center. In the center is the driver. The teacher pronounces the text, during which the children clap their hands:

To be strong, dexterous,

You should be friends with sports.

Must know all sports

To become a brave soldier.

After the teacher’s words, the driver uses imitative movements to show any sport (swimming - hand strokes, football - kicking the ball, basketball - dribbling the ball... Then he carefully looks at the movements of all the children and selects the child who performed the movement best. He becomes the driver .

Low mobility game (3-4 years): "Loaf" No. 13

Children form a circle, in the center of the circle there is a driver - “loaf”. Everyone join hands, walk in a circle, say the words:

Like on the Eighth of March

We baked a loaf

We baked a loaf.

Mom, mom, take it

Our gift is a loaf,

Pour tea into everyone's cups!

We'll drink tea with mom,

Let's go dance later.

At the end of the words, children place their hands on their belts, alternately place their right and heels on their toes and heels. left leg one by one. The driver - “loaf” - chooses the player who dances the best. He is a driver.

Low mobility game (3-4 years): “Christmas tree, birch, oak” No. 14

Children line up in a column one at a time, after the teacher’s words they begin to move in a circle one after another:

We walk along the path and recognize the trees!

By command: "Christmas tree"- children stop, stand up, raise their arms to the sides - down;

By command: "Birch"- children stop, raise their hands up, slightly swing their hands to the right - to the left;

By command : "Rowan"- jump with your feet shoulder-width apart, hands in a ring in front of your chest.

One of the children who made a mistake in following the teacher’s commands moves away from the players. The 2-3 most attentive players win.

Low mobility game (3-4 years): “Who should I give it to?” No. 15

Children stand in a circle and hold hands. In the middle of the circle there is a child with a flower. Children move in a round dance in a circle, reciting the text:

The children stood in a circle,

We saw a flower.

Who should I give it to, who should I give it to?

Who should I give the flower to?

Children stop and turn to face the center of the circle. The driver with a flower in his hand points to one of the children and says to whom he is giving the flower. He's a driver.

Low mobility game (3-4 years): "Freeze" No. 16

Children move freely around the hall. On command: “Freeze!” Each child must assume and maintain a pose that reflects characteristic features any poultry.

Rooster - legs together, left arm raised up, hand towards the crown,

fingers widely spaced - “comb”; right hand - to the back,

fingers of the hand are widely spaced - “tail”.

Chicken - legs slightly apart; lean forward, head straight,

arms back - up, wings raised.

Duck - squat down, put the palms of your hands together, apply to

nose - a duck's beak.

The driver walks around the children, looks at the poses they have taken, and identifies those who are moving.

Low mobility game (3-4 years): "Zoo" No. 17

Draw 5-6 circles (cells) on the site. Several children occupy these circles. Children in circles agree on which wild animal each of them will portray (gestures, facial expressions, characteristic movements). For example: bear, fox, wolf, hare, etc.

All the other children go to the zoo and guess which animals are in the circles (in the cages).

Low mobility game (3-4 years): “Name the insect” No. 18

Children stand in a circle at some distance from each other. In the center of the circle is the leader, in his hands is a ball (diameter 25 cm). The leader throws the ball to the children one by one. Children throw it back, naming any insect they know (bee, ant, grasshopper, bumblebee, fly, wasp, dragonfly, butterfly, etc.).

Low mobility game (3-4 years): "Blind Man's Bluff with a Bell" No. 19

All the children in the group, except two, stand in a circle, holding hands. Two children stand inside a circle. One of them is blindfolded, he is a “blind man’s buff”, the other has a bell tied to his leg. The “blind man’s buff”, having heard the ringing of the bell, goes in the direction of the ringing in order to catch a friend who is trying to dodge the “blind man’s buff”. The pair of drivers should not leave the circle. When the “blind man’s buff” catches a friend, the next pair continues the game.

Low mobility game (3-4 years): “The Most Attentive” No. 20

Children stand next to each other in a circle, turning after each other. The teacher stands next to the circle so that all the children can see him. In his hands he has 3 cards with images: fish, stones and algae. At the teacher’s signal (whistle), the children begin to move in a circle one after another. The teacher shows cards with images one by one:

  1. Fish– slowly run in a circle, performing the “breaststroke” movement with their hands;
  2. Stones– children squat, clasp their knees with their hands, tilt their heads towards their knees;
  3. Seaweed– the children stop, raise their arms up, and swing their arms from side to side.

The child who makes a mistake in following the command moves aside. The winners are the 1-2 most attentive players.

Low mobility game (3-4 years): "Traffic Light" No. 21

Children form a circle. The teacher stands in its center. In the hands of the teacher there are 3 mugs of red, yellow and Green colour. At the teacher’s signal (whistle), the children begin to move in a circle one after another, observing the teacher’s actions. When the teacher raises a red circle, the group stops, yellow color– walks in place, green – children walk in a circle, one after another. If a child makes a mistake while completing a task, he moves away from the players. The 1-2 most attentive children win.

: « The sea is agitated" No. 22

Children stand in a circle. They say the words out loud and swing their arms back and forth. “The sea is worried, one” The sea is worried, two! The sea is rough, three! Marine figure, freeze!” Children freeze in different poses. The adult examines the figures and notes the most interesting ones.

Low mobility game (3-4 years): “Find out who called?” No. 23

Children walk in a circle, holding hands, and say the text in chorus:

“Guess the riddle, who called you - find out!” .

In the center is a blindfolded driver. The children stop, the adult points his hand at one of them, and they say the name of the driver. The driver must guess who called him (2-3 times).

Low mobility game (3-4 years): “Find a toy” No. 24

The adult hides the toy in advance and invites the children to find and bring it.

Low mobility game (3-4 years): “Circle-circle” No. 25

Children walk in a circle, holding hands, and say the words:

“Circle-circle, scarlet flower!

One, two, three - turn around - ka,

Olya, you!”

the named child turns his back in a circle and joins hands. Children continue to pronounce the words of the game.

As soon as 5-6 children are in the circle with their backs, the game stops.

Low mobility game (3-4 years): "Let's play!" No. 26

Children stand freely near an adult and perform movements at his signal. The adult sings the words of each line.

“Finger on finger, knock and knock.

Follow the command with your index fingers.

Our fingers are dancing merrily.

Hands up, rotate your hands (“Lanterns”).

Hands clap, and clap, and clap.

Hand clapping.

Our hands clap merrily.

The rhythm quickens.

Legs top, and top, and top.

Stomp.

Our feet stomp quickly.

The rhythm quickens.

Squat, squat, squat again.

Sit down, hands on your belt.

Our children are dancing merrily.

Turns around yourself in place.”

Low mobility game (3-4 years): “On a Level Path” No. 27

Children walk in a circle, holding hands, and perform movements in accordance with the text.

"On a level path

Our feet are walking.

Walk in a circle holding hands.

Through the pebbles, through the pebbles

They step over their legs.

Raise your knees up.

Along the path, along the path

The legs started running.

Run without letting go.

In the hole - bang!

Stop, unclasp your arms, and squat down.

Climbed out of the hole .

The game is repeated, but now the children go in the other direction.

Low mobility game (3-4 years): “Cold - Hot” No. 28

Children sit in a circle in free poses. "A cold north wind blew" (the children shrank into balls).

“The bright sun is out, you can sunbathe” (the children relaxed, smiled, raised their faces to the sun). For tension and relaxation of the trunk muscles. Repeat 2-3 times.

Low mobility game (3-4 years): "Silence by the Pond" No. 29

Children go one after another and say:

"Silence by the pond"

The water doesn't sway.

Don't make the noise of the reeds,

Go to sleep, kids."

On the last word stop, squat, tilt their head down and close their eyes. (10sec)

Low mobility game (3-4 years): "Giants and Dwarves" No. 30

Walking in a column one at a time. At the teacher's signal "Giants “Children walk on their toes, raising their arms up, then normal walking follows. On the next signal "Gnomes" - walking in a half-squat, and so on in alternation.

Low mobility game (3-4 years): « Winter fun» No. 31

Follow the text.

“We’ll take a little snow,

We make snowballs in our palms.

They threw them together -

Our hands warmed up.

Now it's time to create

Sculpt a snow woman.

They rolled along, lump after lump,

They hoisted them on top of each other.

On top is the third, small lump.

The snow was shaken off from our hands later"

Low mobility game (3-4 years): "What's in the package?" No. 32

Children stand in a circle. The driver in the center sits on his heels, puts his hands on the floor and lies face down on his hands. He became "package". It contains a surprise. Suddenly the “package” kneels down, raises his hands up - “the package is open.” If he says that there is a kitten in him, everyone meows, etc.

Low mobility game (3-4 years): « Balloon» No. 33

Children stand in a circle, holding hands, and perform movements in accordance with the text and as shown by an adult.

“We went to the store,

We bought ourselves a ball.

Holding hands, walk in a circle.

Let's inflate the balloon.

When you stop, take small steps back (inflate the balloon).

Inflate the balloon

pout big

Don't burst out.

He flew, flew, flew,

Turn around and go the other way.

It hit a twig and... it burst!

Stop, put your hands on your belt, sit down, say: “ shhhhhh.”

Low mobility game (3-4 years): "Gymnastics" No. 34

Children stand in a circle. An adult slowly reads a poem, children do exercises in accordance with the text:

"We stomp our feet,

We clap our hands

We nod our heads.

We raise our hands

we give up

We join hands

And we run and run"

Low mobility play (3-4 years) : “Penguins on Ice Floes” No. 35

Children - “penguins” stand freely around the hall. They have small plastic cubes between their feet. The adult pronounces the words, and the children perform movements in accordance with the text.

"White and black penguins

Visible from a distance on the ice floes.

How do they walk together?

I need to show you this.

Palms stuck out

And they jumped around a little.

And suddenly they saw a walrus,

Hands raised slightly up

And they walked faster onto the ice floe.

Low mobility game (3-4 years): "Trees and Birds" No. 36

Children perform movements in accordance with the text. The adult pronounces the text.

“They raised their hands and waved - these are trees in the forest.

Elbows bent, hands shaken -

The wind blows away the dew.

We wave our hands smoothly - the birds are flying towards us,

We'll show you how they sit down;

Wings folded back

Low mobility game (3-4 years): “Tell and Show” No. 37

Children stand in front of an adult, saying the words “That’s it!” and show movements in accordance with the text spoken by an adult.

"How are you?

Like this! Show thumbs up.

How are you swimming?

Like this! They imitate movement.

How are you going?

Like this! Walking in place.

Are you looking into the distance?

Like this. Place your palm to your forehead.

You wave after me.

Like this! They wave their hand.

How are you being naughty?

Like this! They hit their puffy cheeks with their fists.

Low mobility game (3-4 years): “Everyone plays sports” No. 38

Children stand randomly throughout the hall and perform movements in accordance with the text.

“The little frog is jumping:

Bend your arms at the elbows, bend to the sides.

Kwa-kwa-kwa!

Squeeze - unclench your fingers into a fist.

A duckling swims:

Simulate swimming.

Quack-quack-quack!

Clench and unclench your straight fingers.

Everyone around is trying

One hand up, the other down.

They play sports.

Change the position of your hands.

Fast tit: tyur-lyu-lyu!

Flapping your arms like a bird's wings,

Spinning in the air: tur-lu-lu!

Place your palms together in front of you and squat.

Everyone around is trying

One hand up, the other down.

They play sports.

Change the position of your hands.

Little squirrel:

Skok-skok-skok!

Jumping up.

From branch to branch:

jump-jump-jump!

Jumping in place back and forth.

Everyone around is trying

One hand up, the other down.

They play sports.

Change the position of your hands.

Low mobility game (3-4 years): “The steam locomotive is going and going” No. 39

Children stand one after another, bending their elbows - they are train cars, and perform the movements. The adult stands in front of the children and pronounces the words.

"The steam locomotive is moving

Walking one after another. With the arms bent at the elbows straightened.

Two pipes and a hundred wheels

The driver is a red dog.

Tu-tu-tu-tu-tu!”

Low mobility game (3-4 years): "Amusement Park" No. 40

Children stand in pairs around the hall and perform movements in accordance with the text.

“We sat on the carousel,

The carousel started spinning.

Holding hands, spinning.

We moved to the swing.

They flew up and down.

Holding hands: one player stands, the other crouches.

And now with you alone

We are sailing on a boat.

Hold hands, swing: left and right, back and forth.

We will go ashore from the boat,

And let's gallop across the lawn,

Like bunnies, like bunnies.

Jumping on two legs."

Low mobility game (3-4 years): "Granny Malanya" No. 41

"At Malanya's, at the old lady's

Clap.

Lived in a small hut

Fold your arms at an angle, showing the “hut”

Seven sons

Bend and straighten your fingers.

All without eyebrows

Outline the eyebrows with your fingers, as if pressing them.

With ears like these,

Bring your palms with fingers spread to your ears.

With noses like these,

Show a long nose by placing your palms with your fingers spread out one after the other.

With a head like this

Connect your raised arms at the top, around your head.

With such a beard!

Show a big beard with your hands.

They didn't drink, they didn't eat.

Bring the “cup” to your mouth with one hand, and the “spoon” with the other.

Everyone was looking at Malanya

Holding your hands near your eyes, bat your fingers like eyelashes.

And everyone does it like this...

Children repeat the exercise shown by Grandma Malanya.

List of low-mobility games for children 3 - 4 years old.

  1. “Do you want to play with us?”
  2. “Today we are helping mom.”
  3. "Parsley".
  4. “Let’s find a titmouse.”
  5. "Sun, rain, wind."
  6. "Happy Snowflakes"
  7. "It flies - it doesn't fly"
  8. "Find the Chicken"
  9. "In an even circle"
  10. "Take a seat on the bus"
  11. "Spring is on the doorstep"
  12. “To be strong and dexterous”
  13. "Loaf"
  14. "Christmas tree, birch, oak"
  15. “Who should I give it to?”
  16. "Freeze"
  17. "Zoo"
  18. "Name the insect"
  19. "Blind Man's Bluff with a Bell"
  20. "The most attentive"
  21. "Traffic light"
  22. "Ocean is shaking"
  23. “Find out who called?”
  24. "Find a toy"
  25. "Circle - circle"
  26. "Let's play"
  27. "On a smooth path"
  28. "Cold - hot"
  29. "Silence by the Pond"
  30. "Giants and Dwarves"
  31. "Winter Fun"
  32. "What's in the package"
  33. "Balloon"
  34. "Gymnastics"
  35. "Penguins on Ice Floes"
  36. "Trees and Birds"
  37. “Everyone plays sports”
  38. "Tell and Show"
  39. “The steam locomotive is moving”
  40. "Amusement park"
  41. "Grandma Malanya"

Card index of sedentary games in the senior group

These games are aimed at developing the child as a comprehensive personality. They are intended for older and preparatory age children. These games can be used in direct educational activities.

"Find a Pair"

Goal: develops classification and sorting skills, hand-eye coordination, hand motor skills, and thinking skills.

Objects that are combined with each other according to some characteristics are laid out on the table. Mix them. Children are invited to take any object and find a pair for it, and then explain why he considers these objects to be paired.

Various objects are collected that are combined with each other (pencils, paper, sock and shoe, lock and key, etc.). Place the items on the table and mix them. Children are seated either, divided into teams, or in pairs at the table, or one at a time.

The adult chooses any object and asks the child to find a pair for it (or the child chooses the object independently). If the child finds a pair, it is put aside.

Take the next item and repeat the same thing. The game continues until all the items are collected in pairs. Instead of objects, you can use pictures with objects.

Interactive technologies: work in pairs, round dance, chain.

"How are you?"

Goal: to develop in children the ability to correctly describe movements and pronounce at the same time, thinking skills, and coordination of movement.

A presenter is selected. The child shows the movements, and the other children repeat after him. The game can be complicated by dividing children into teams and, under the guidance of an adult, the teams perform movements. You can play soft music while playing.

How are you? Like this!

Show thumbs up on both their hands.

How are you going? - Like this!

March.

How are you running? - Like this?

Run in place.

Do you sleep at night? - Like this!

Join your palms and rest your head (cheek) on them

How do you take it? - Like this!

Press your palm towards you.

Will you give it? - Like this!

Place your palm forward.

How are you being naughty? - Like this!

Puff out your cheeks and gently hit them with your fists.

How are you threatening? - Like this!

Shake your finger at the front, or at each other.

Interactive technologies: work in small groups (triples),

"Say the opposite"

Goal: learn quickly, find words with opposite meanings, develop memory and mental abilities. Replenish lexicon child.

Children stand in a circle, throw and catch a ball with the names of antonym words.

neat - sloppy
White black
turn pale - blush
sparkle - twinkle
close - distant
rich man - poor man
big small
fast - slow
true - wrong
cheerful - sad, sad, boring
windy - windless
old - new
question answer
sunrise - sunset
high Low
extinguish - light up
smooth - rough
vowel - consonant
deep - shallow
speak - remain silent
town - village, village
bitter - sweet
hot Cold
heat - cool
dirt - cleanliness
do - mess around
day Night
good evil
friend - enemy
heat - cold, etc.

Interactive technologies: “round dance”, “interview”, “chain”.

"Shuttle"

Goal: Develop physical qualities, collectivism, ability to act on a signal

You need to walk so as not to hit the gate, the children hold each other's hands.

All players stand in pairs facing each other and join hands - this is the gate. The children from the last pair pass under the gate and stand in front of the column, followed by the next pair.

Interactive technologies: “round dance”, “chain”, “carousel”, “work in pairs”

"Kolobok"

Purpose: to train children in coordination and orientation in space when performing different tasks, develop auditory attention through the game.

The ball for this game can be any size. Players are not allowed to leave their place. Participants stand in a circle at arm's length from each other. In the center of the circle is the driver. The players pass the ball to each other with their feet, and the driver tries to intercept it. They can smoothly roll the ball, hit it, and make deceptive movements. You just can't pick it up. And the driver can do as he pleases; hold the ball with your foot, hand, kick it out of the circle, even lightly touching it is enough.

If the driver manages to hold the ball, he takes the place of the player from whom the ball came to him.

Interactive technologies:“round dance”, “chain”, “carousel”.

"PIKE"

Goal: coordination of speech with movement, development of general speech skills, enrichment of vocabulary, development of creative imagination and motor imitation, teaching elements of pantomime.

The game is played with a ball. Children stand in a circle. Pike is chosen. She goes to the middle of the circle.

Past the forest, past the dachas,

Floated along the river

red ball.

A pike saw: -

What is this thing?

Grab, grab.

Don't catch it.

The ball surfaced again.

Come out, you should drive!

For the first four lines of the poem, children roll the ball from one to another through the center of the circle (past Pike). On the fifth line of the poem, the ball rolls to Pike, who takes the ball, pronouncing the text of the sixth line, and seems to be looking at the ball.

On the first three lines of the second stanza of the poem, Pike hits the ball on the floor, pronouncing this text; on the fourth line, she rolls the ball again to the children, who continue to roll it again from one to another through the middle. The child to whom the words “You should drive” came out with the ball into the middle. He becomes Pike. The game is repeated.

Interactive technologies: “round dance”, “chain”, “carousel”.\

"Who left?"

Goal: To develop attentiveness and intelligence. The ability to quickly find what is missing.

It is forbidden to peek; you can appoint a leading child.

Children line up in a circle. The driver stands in the center of the circle and closes his eyes. The teacher touches one of the players standing in a circle, and he quietly leaves the hall. The teacher allows the driver to open his eyes and asks him: “Guess who left?” If the driver guessed right, then he stands in a circle and chooses another driver. If he doesn’t guess correctly, he closes his eyes again, and the person leaving the hall takes his previous place in the circle. The driver, opening his eyes, must name him.

Interactive technologies

“It flies, it doesn’t fly”

Goal: To develop coordination, attention, and the ability to work in a team.

The one who raises his hands incorrectly is considered a loser.

Children walk in a column one at a time. The teacher names various objects. If an object flies, for example an airplane, a bird, then children should raise their arms to the sides and flap them like wings; if the object does not fly, then they should not raise their arms.

Interactive technologies: “round dance”, “chain”, “carousel”.

"Round dance"

Goal: To develop the skill of acting on a signal or to music, coordination of movements. Listen carefully to the teacher's instructions. The leader can be chosen by a child using a counting rhyme.

The players form two circles, one inside the other, and join hands. At the teacher’s signal, they begin to move in a given direction (walking or slow running). You can offer rhythmic walking to a song or musical accompaniment:

"Round Dance", "Stream"

Improve the ability to act on a signal, develop coordination of movements. You can't open your hands.

Children walk in a column of two. At the command of the teacher “Rucheyok”, the children stop, hold hands and raise their hands up. Each pair, starting from the last, one after the other runs inside (under the arms) and stands in front, raising their arms up.

Interactive technologies“round dance”, “chain”, “carousel”, “work in pairs”.

"Cold Hot"

Goal: Develop auditory qualities, physical qualities.

It is forbidden to peek when the presenter is hiding an object.

The driver leaves the hall, the children hide the object. After this, the driver enters and looks for the object. And the children follow him and say:

cold...warm,...hot...helping to find a hidden object.

Interactive technologies: "round dance".

"Water"

Goal: To develop coordination of movements, hearing, physical qualities.

Grandfather - Water!

Why are you sitting under water?

Go out, go out for at least an hour.

Guess which one of us!

No peeking allowed. You can complicate the game - choose 2 watermen

Children stand in a circle, the merman is in the center. Children walk in a circle and say words, after words: - come out, come out... the merman walks with his eyes closed, hands forward, and guesses who he hits.

Interactive technologies: “round dance”, “chain”.

"Bumblebee"

Goal: to train children in coordination and orientation in space when performing various tasks. Develop auditory attention through play.

Roll the ball only with your hands; You cannot catch or hold the ball.

The players sit in a circle. A ball rolls on the ground inside a circle. Those who play with their hands roll it away from themselves, trying to smear the other (get into the legs). The one touched by the ball (stung) turns his back to the center of the circle and does not participate in the game until another child is stung. Then he enters the game, and the one who is stung again turns his back in a circle.

Interactive technologies: “round dance”, “chain”.

Goal: to develop coordination, attention, and the ability to work in a team.

The driver does not open his eyes until he names the caller. During this time, everyone must remain silent.

"We had a little fun,

Everyone was settled in their places.

You,...(name), guess

Find out who called you."

The presenter closes his eyes. Children walk in a circle, the driver stands in the middle of the circle. When the words end, the children stop. The teacher points to one of the players.

Interactive technologies: “round dance”, “chain”, “carousel”.

"Axe"

Goal: to develop physical qualities, collectivism, and the ability to act on a signal.

The presenter must not show who he gave the item to.

Egor took an ax in the corner,

He went into the yard with an axe.

Egor began to repair the fence,

Yegor lost his axe.

So he is still searching,

Look for an ax too!

The leader (first an adult) hides a small object (hatchet) in the palms of one of the players. The poem is recited in chorus. One of the players who received the word ax goes to look for it

Interactive technologies:“round dance”, “chain”, “carousel”.

"Find the Differences"

Goal: to develop attention, memory, and the ability to act on a signal.

The presenter must determine what has changed among the players. The one with the most changes will lead.

Everyone sits in a circle. To play, the players need to carefully examine each other. When the presenter leaves the room, the participants must make small changes in their appearance: pin up their hair, bandage a finger, unfasten a button.

Interactive technologies: “round dance”, “chain”, “carousel”.

Goal: to develop auditory qualities, physical qualities.

Children form a circle. The driver stands in the center of the circle and closes his eyes. Without holding hands, children walk in a circle to the right (left) and say:

We gathered in an even circle,

Let's turn around at once,

How about we say “skok-skok-skok”,

The words “skok-skok-skok” are pronounced by one of the children at the direction of the teacher. The driver must find out who said these words. If he guessed right, he takes the place of the one who spoke the words. If the driver does not recognize the voice, the game is repeated, and the children go in a circle in the other direction.

Interactive technologies: “round dance”, “chain”, “carousel”.

"Statues"

Goal: to develop coordination of movements, hearing, physical qualities, and the ability to play by the rules.

You need to throw the ball directly into your hands. Listen carefully to the presenter.

This game is best played with a large ball. The players stand in a circle and throw the ball to each other with their hands. Whoever does not catch the ball receives a punishment: he continues the game, standing on one leg. If in this position he manages to catch the ball, then the punishment is removed; he stands on both legs. If another mistake is made, the player kneels on one knee. On the third mistake, he drops to both knees. If the player catches the ball in this position, all penalties are forgiven and he continues the game standing on both feet. And if you fail, you will have to drop out of the game.

Interactive technologies: “round dance”, “chain”, “carousel”.

"How it all ended"

Goal: to develop memory and mental abilities. Replenish your child's vocabulary.

The game uses a fairy tale plot. Read the beginning of the story and ask to continue it. On a sunny autumn day, a little hare and a hedgehog went to the forest to pick mushrooms. The little hare picked up a beautiful birch leaf and saw a mushroom. “I found a mushroom in a red cap!” - he shouted joyfully. The hedgehog looked at the mushroom and said...

Interactive technologies: work in small groups (triples), “chain”, “carousel”,

"aquarium", "big circle"

Lidia Novoselova
Card index of active and sedentary games for children of senior preschool age

CARD INDEX

MOBILE,

SEDENTY PLAY

FOR SENIOR AND PREPARATORY GROUPS

Card 1

Outdoor game"Mousetrap"

The players are divided into two unequal groups. Smaller part children forms a vicious circle - "mousetrap". The rest of the children stand behind the circle - "mice". Children walk in a circle with words:

How tired we are of mice,

What developed was their passion.

(mice children run outside the circle)

Everyone gnawed, everyone ate,

Let's catch them now!

(children stop, raising their hands up).

Children- "mice" They run in from one side of the circle and run out from the other or nearby. By command instructor: "Pop!" children- "mousetrap" squat down, quickly lowering their hands. The remaining children in the circle are "mice" in the circle are considered caught. The game continues, the children change places.

Sedentary game“Who has the ball?”

The driver, who stands in the center of the circle. Children stand in a circle tightly shoulder to each other, hands behind their backs. The driver must guess who has the ball. The instructor starts the game with a small ball in his hand. Walking in a circle, the instructor passes the ball into the hand of one of the players, and the children must pass this ball to one side or the other in a circle so that the driver does not notice.

Card 2

Outdoor game"Traps"

Using a counting rhyme, a driver is selected who stands in the center of the circle. All other players stand at big circle, a satin ribbon is hung behind each player’s back. Children walk in a circle with words:

We are funny guys, we love to jump and play.

Well, try to catch up with us! (and run all over the site).

The driver runs after the children, trying to pull out the tape. Those who are left without a ribbon at the end of the game are considered losers. At the end, the losers' ribbons are counted children. The driver who collected the most ribbons is noted. The game is repeated 2-3 times with other drivers.

Sedentary game"Find and keep silent"

The physical education instructor starts the game. He shows the children some toy, the children remember it. The instructor invites everyone to squat down at the end of the platform, facing the wall, and he quickly hides the toy and warns children about that that the one who finds the toy first should not point a finger at it and say out loud where it is hidden. By command instructor: "Are looking for. "" children get up, walk calmly and search. Whoever finds it first comes up to the instructor and speaks so that the others cannot hear. The game continues until the majority children - find a toy. The most attentive and resourceful player who was the first to find the toy is noted. He hides it next. The game is repeated 2 times.

Card 3

Outdoor game"Make a figure"

At a signal from the physical education instructor, the players take a figure or pose of some kind. fairy tale hero, animal, insect, etc. The music stops, the instructor notes the most interesting figure. The game is repeated 3-4 times.

Card 4

Outdoor game"Fishing rod"

The players stand in a circle, with the physical education instructor in the center. He holds a rope with a bag of sand tied to it. By command instructor: "Let's start!" he begins to rotate the rope in a circle above the floor. As the rope approaches, the players jump over it with both feet together, jumping high so that the rope does not touch their feet. Having described 3-4 circles, the instructor stops and counts the number of players who touched the bag. The game continues 2-3 times.

Sedentary game"It flies, it doesn't fly"

Children stand in a circle or in a line, the instructor stands so that everyone can clearly see and hear him. He begins to name animate and inanimate objects that fly and do not fly. Names the object and raises his hands up. Children should raise their hands up if a flying object is named, For example:

Physical education instructor: Parachutist (raises hands up).

Children raise their hands up.

Physical education instructor: Airplane (raises hands up).

Children raise their hands up.

Physical education instructor: Helicopter (raises hands up).

Children raise their hands up.

Physical education instructor: House (raises hands up).

Card 5

Outdoor game"Take it quickly"

The physical education instructor places cubes, balls, sandbags, small rubber toys, and cones throughout the playground, which should be 1-2 less than the number of players children. To the music, children run around between objects. As soon as the music stops, the children take one object at a time and raise it above their heads. The one who did not manage to pick up any object is considered a loser. The game is repeated 2-3 times.

Sedentary game"Entertainers"

With the help of a counting rhyme, an entertainer is selected, which stands in the center of the circle formed by the children. Holding hands, the children walk in a circle to the right, then to the left and pronounce:

In an even circle one after another

We are going step by step.

Stay where you are!

Together together

Let's do it like this.

The children stop, lower their hands, and the entertainer shows some kind of movement. Everyone must repeat it. The one who best repeats the movement becomes the new entertainer. The game is repeated 2-3 times.

Card 6

Outdoor game: "Migration of Birds"

At one end of the hall there are children - they "birds". At the other end of the hall there are gymnastic benches, cubes, etc. - this "trees". By command instructor: "The birds are flying away!" children, flapping their arms like wings, scatter throughout the hall. By command instructor: "Storm!" run to higher ground and hide there. When the instructor will say: “The storm has stopped!”, children are coming down, ( "birds" continue their "flight"). During the game, the instructor mandatory provides insurance children, especially when descending. The game continues 2-3 times.

Sedentary game“Who has the ball?”

With the help of a counting rhyme, a driver is selected, who stands in the center of the circle. Children stand tightly in a circle, shoulders to each other, hands behind their backs. The driver must guess who has the ball. The physical education instructor starts the game, he has a small ball in his hand, walking in a circle, he gives the ball to the hand of one of the players, and the children must pass this ball to one side or the other in a circle so that the driver does not notice.

Card 7

Outdoor game: "Don't get caught"

From those playing, 2-3 drivers are selected using a counting rhyme, and they stand in the center of the circle. The rest of the children stand in a circle and, at the instructor’s signal, begin to jump in and out of it with both feet as the drivers approach. The fastest driver, who caught the most of all the players, and the clever player, who was never caught, are noted. The game is repeated with a change of drivers 2 times.

Sedentary game"Make a figure"

At the signal from the physical education instructor, the players walk to calm music. The instructor tells the children to take the figure of some fairy-tale hero or animal, etc. The music stops, the instructor marks the most interesting figure. The game is repeated 3-4 times.

Card 8

Outdoor game"Don't stay on the floor"

With the help of a counting rhyme, a driver is selected, who runs with the children throughout the hall. Once the instructor speaks: “Catch!”, everyone runs away from the driver and, as he approaches, climbs onto some hill (a bench, cubes, stairs, chair, and the driver tries to catch those running. Those whom he touched move aside. At the end of the game, the caught players are counted. The game continues with a new driver. The driver who caught the most of all the players is noted.

Sedentary game“Who has the ball?”

With the help of a counting rhyme, a driver is selected, who stands in the center of the circle. Children stand tightly in a circle, shoulders to each other, hands behind their backs. The driver must guess who has the ball. The physical education instructor starts the game, he has a small ball in his hand, walking in a circle, he gives the ball into the hand of one of the players, and the children must pass this ball to one side or the other in a circle so that the driver does not notice.

Card 9

Outdoor game"Swan geese"

On one side of the hall the house in which they are located is indicated. "geese". On the opposite side of the hall stands "shepherd". There is a den on the side of the site "wolf". The rest of the place is meadow. Using a counter, select "wolf" And "shepherd", the rest of the children - "geese". "Shepherd" kicks out "geese" on "meadow", go for a walk or run.

Shepherd: Geese, geese!

Guszh (in unison): Ha - ha - ha!

Shepherd: Do you want something to eat?

Geese (in unison): Yes Yes Yes!

Shepherd: So fly here!

Geese (in unison): We are not allowed! Gray wolf under the mountain, won't let us go home.

Shepherd: So fly as you want, just take care of your wings.

"Geese" running home through the lair "wolf", A "wolf" runs out of the lair and trying to catch"geese". Marked "geese" who ran away from "wolf" and returned home safely. The game continues with another "shepherd" And "wolf".

Sedentary game"It flies, it doesn't fly"

Children stand in a circle or in a line, the physical education instructor stands so that everyone can clearly see and hear him. He begins to name animate and inanimate objects that fly and do not fly. Names the object and raises his hands up. Children should raise their hands up if they named a flying object, For example:

Physical education instructor: Parachutist (raises hands up).

Children raise their hands up.

Physical education instructor: Airplane (raises hands up).

Children raise their hands up.

Physical education instructor: Helicopter (raises hands up).

Children raise their hands up.

Physical education instructor: House (raises hands up).

Children do not raise their hands up, etc.

At the end, the instructor counts those players who never made a mistake and were attentive.

Card 10

Outdoor game"Firefighters in training"

Children line up in two columns starting lines at a distance of 4-5 m from the gymnastic ladder. On the gymnastic stairs at the top hanging bell. By command instructor: "March!" the first children run, climb the stairs, ring the bell, go down, run back, passing the baton with a clap on the shoulder to the next one "fireman". That team wins "firemen" which will complete the task faster.

Breathing exercises

1. I. p. standing, feet shoulder-width apart, arms along the body. At one time - slowly raise your arms up with words: "Teak" while simultaneously inhaling through your mouth, exhaling two times, lowering your arms down speaking: "So" (8-10 times).

2. Il. the same, arms at the chest bent at the elbows at shoulder level. One time - we bend our arms to the sides, inhaling through the nose, two times - slowly exhale through the mouth, hands in

And. P. (8-10 times).

3. I. p, standing, feet shoulder-width apart, hands on the belt. At once - head to the left, inhale through the nose, in and. p., exhale through the nose, two - turn the head to the right, inhale through the nose, head in and. p., exhale through the nose (inhale and exhale only through the nose and quickly) (3 times).

Card 11

Outdoor game"Traps"

Using a counting rhyme, a driver is selected who stands in the middle of the site. The rest of the players stand on the court behind the line. After the words instructor: "Once! Two! Three! Run!” children run across the line to the opposite side of the playground, and the driver catches children, before they run across the area and stand over the line. The fastest children and the most dexterous drivers are recognized. The game is repeated with a new driver 2-3 times.

Sedentary game"Edible - inedible"

Children stand in a circle or in a line. In the center of the circle or in front of the line stands a physical education instructor with a large ball in his hands. This game can also be played by anyone from children. The driver throws the ball, naming edible or inedible, For example:

Physical education instructor: Pasta with meat. The child catches the ball and throws it back. Instructor physical education: Cake. The child catches the ball and throws it back. Instructor physical education: Ice cream. The child catches the ball and throws it back. Instructor physical education: House. The child does not catch the ball. Instructor physical education: TV. The child does not catch the ball. Instructor physical education: Car. The child does not catch the ball, etc.

Card 12

Outdoor game"Third wheel"

Children are divided into pairs, standing behind each other, forming a large circle. Two drivers remain outside the circle, and on command instructor: "Run!" one catches up with the other, running in a circle after all the standing couples. In this case, the runner can stand in front of any pair at any time, and the third in this pair runs away from the catcher. If the one catching up catches the one running away, then they change roles.

Sedentary game"Tops, roots" children. The driver throws the ball, calling the tops or roots, For example:

Physical education instructor: Eggplant.

Child; Tops .

Physical education instructor: Radish.

Child: Roots (catches the ball and throws it back).

Physical education instructor: Carrot.

Child: Roots (catches the ball and throws it back).

Physical education instructor: Cabbage.

Child: Vershki (catches the ball and throws it back).

Physical education instructor: Potato.

Child: Roots (catches the ball and throws it back).

Physical education instructor: Strawberry.

Child: Vershki (catches the ball and throws it back).

Physical education instructor: Garlic.

Child: Roots (catches the ball and throws it back).

Physical education instructor: Cucumbers.

Child: Vershki (catches the ball and throws it back) etc.

Children who have never made a mistake are recognized.

Card 13

Outdoor game"Frost - Red Nose"

With the help of a counter, the driver is selected - "freezing", which stands in the center of the site, and on the side is his house. The remaining players stand on one side of the court as a line.

Freezing: I am Frost - Red Nose, Which of you will decide to set off on the path.

Children (in unison): We are not afraid of threats and we are not afraid of frost!

After the words, the children must run to the opposite side of the playground beyond the line" where "freezing" has no right to run across. Distance from starting line to the finish - 3-4 m. "freezing" caught while running - takes him to his house. Those are noted "frost", who caught more players in one run. The game is repeated with another "frost".

Sedentary game"Vegetables and fruits"

Children stand in a circle or in a line. In the center of the circle or in front of the line, there is an instructor with a large ball in his hands. This game can also be played by anyone from children. The driver throws the ball, naming a vegetable or fruit, For example:

Physical education instructor: Carrot.

Child: Vegetable (catches the ball and throws it back).

Physical education instructor: Cabbage.

Child: Vegetable (catches the ball and throws it back).

Physical education instructor: Orange.

Child: Fruit (catches the ball and throws it back).

Physical education instructor: Grape.

Child: Fruit (catches the ball and throws it back).

Physical education instructor: A pineapple.

Child: Fruit (catches the ball and throws it back).

Physical education instructor: Cucumbers.

Child: Vegetables (catches the ball and throws it back).

Physical education instructor: Potato.

Child: Vegetable (catches the ball and throws it back).

Physical education instructor: Pear.

Child: Fruit (catches the ball and throws it back).

Children who have never made a mistake are recognized.

Card 14

Outdoor game"Hunters and Hares"

With the help of a counter you select "hunter", the rest of the children - "hares". On one side of the hall is a house "hunter", on the other - a house "hares". Comes out at the start of the music "hunter" and looking for traces "hares", then returns to his place. "Hares" They jump out of their house and jump all over the clearing on two legs in different positions. By command instructor: "Hunter!" "hares" run away to their house, and "hunter" throws small balls at "hares" as if shooting from a gun. The one in whom "hunter" hit by the ball, is considered killed and goes into the house "hunter".

The game is repeated with a new one "hunter". The most accurate one is noted "hunter", with most killed "hares".

Sedentary game"Counting"

Children to preparatory group they know a lot, counted and checked. All the players stand in a circle, one of the guys - the driver, who stands behind the circle, begins to say a counting rhyme, pointing at each player in turn. Whoever the counting ends on becomes the next driver. The one from children who correctly divides words into syllables, who has a good memory and who told a lot of rhymes. The funniest and most interesting counting rhyme is also noted.

Ahi-ahi-ahi-oh,

Grandma was sowing peas.

He was born thick,

We'll rush - you're empty!

A bunny is running along the road

Yes, my legs are very tired.

The bunny wanted to sleep,

Come out and look!

A heron walks through the swamp,

He won't find a job.

She sat down on a stump,

She ate five frogs at once.

One two three four five,

Come out and look!

Our Tom wanted to eat,

He reached into the refrigerator.

There is sour cream in the refrigerator,

Meat, fish, eggplant,

Cucumbers and grapes.

Zucchini and lemonade.

If you want to eat too,

So come out quickly!

Jerry lives happily

Jerry sings songs!

One two three four five,

Come on, Jerry, sing again!

Card 15

Outdoor game"Witch"

With the help of a counter you select "witch", which stands in the center of the circle built by the other players. Players walk in a circle with words:

We are funny guys

We love to jump and gallop,

Well, try to catch up with us!

All the children run away. The one to whom "witch" touched, is considered bewitched. The child who was bewitched

stands in place, feet shoulder-width apart. Other children can disenchant him if they crawl on all fours between the legs of the bewitched one. Bewitched children do not have the right to stand close to the wall. The game continues with change "sorcerer" 3 times. Those children who ran away from "sorcerer", and those who bewitched the most children.

Eye exercise

1. "Watch".

I. p. standing, feet shoulder-width apart, arms freely lowered, head position straight in relation to the body. Turn your eyes right and left (8-10 times).

2. I. p. the same. Rotate your eyes up and down

(8-10 times).

3. I. p. the same. We carry out circular movements eyes from left to right and vice versa (3-4 times in each direction).

4. "Blind Man's Bluff".

I.p. the same, quickly close and open your eyes, blink

(8-10 times).

Card 16

Outdoor game“Whoever is named, he catches”

One driver is selected and stands in a hoop lying on the floor in the center of the site. By command instructor: "Let's start!" children run, jump, walk. The driver throws the ball up, loudly saying someone's name, for example Vasya, and runs away. Vasya runs, catches the ball, gets into the hoop, and also says his name. Throws the ball, runs away, etc.

Card 17

Outdoor game"Mice and Houses"

Using a counter, the driver is selected. The rest of the children stand in rings or circles drawn on the floor and take places in them - "mice in houses". The driver approaches some house and speaks: “Mouse, mouse, sell the house!” She refuses. Then the driver goes

to another "mouse". At that time "mouse", who refused to sell the house, calls one of the players and changes places with him. The driver strives to take the place of one of those running across. If he succeeds, then the one left without a place becomes the driver. If he doesn't succeed, he goes from house to house asking him to sell the house. If the driver will say: « The cat is walking, then everyone must change places, and the driver strives to take someone’s house.

Sedentary game"Guess by touch"

Using a counting rhyme, the driver is selected and stands in the center of the circle, blindfolded. The rest of the children stand in a circle. The instructor slowly turns the driver, who approaches the player and determines by touch who it is. The most attentive driver is noted. The game continues with another driver 3-4 times.

Card 18

Outdoor game"Owl"

With the help of a counter you select "owl". She sits to one side hall: there is her nest; the rest, playing birds, grasshoppers, butterflies, beetles, mosquitoes and flies, are located throughout the hall. After a while the instructor speaks: "Night!". The players freeze in the position in which the night found them. Takes off into the night "owl" and runs between "birds", "butterflies", "grasshoppers", "flies" And "mosquitoes", is watching them. If she notices that someone has moved, then she takes him to her nest. Instructor speaks: "Day!". Everything comes to life again "insects" spinning, flying, crawling. The game is repeated 2-3 times.

Sedentary game"Four forces"

The players stand in a circle. A physical education instructor explains that there are 4 elements: water, air, earth, fire. For example, fish, frogs, crayfish live in water, people, animals, insects, etc. live on earth, but no one lives in fire.

If the driver throws the ball and speaks: "Water", "Earth" or "Air", then the player to whom the ball was thrown must catch it, name the one who lives in this element, and throw the ball back to the driver. If the driver speaks: "Fire!", then you can’t catch the ball.

For an incorrect answer or a caught ball on a word "fire" the player is eliminated from the game. They play until the last remaining participant.

Card 19

Outdoor game"Crucian carp and pike"

Houses are marked with lines on opposite sides of the playground "crucian carp". The driver is selected by the reader - "pike". All other children - "crucian carp". "Crucian carp" are divided into two teams and go to their homes, and "pike" stands in the middle of the site. At the instructor's signal, everything "crucian carp" are running (swim across) to the opposite side. "Pike" catches those running across. The one who is caught stands aside. After 2-3 runs, when caught "crucian carp" there will be 5-6, they will form net: stand in one line in the middle of the court and hold each other’s hands. Now at the instructor's signal "crucian carp" run to the other side through the net (under the arms, and "pike" stands behind the net and catches those running out of it. Caught "crucian carp" also join the network. The game ends when everything "crucian carp" will be overfished. Then a new driver is selected or "pike" becomes the last one caught "crucian carp". The instructor can, after 2-3 dashes, assign "pike" any of children.

Sedentary game

"Seasons, months and days of the week"

Children stand in a large circle. The phase culture instructor, for example, gives Olya a large ball and asks her to name the months of summer. Olya takes the ball, goes to the center of the circle, hits it on the floor with both hands and calls: June, July, August and passes the ball to whoever he wants, for example Andrey. The instructor asks him to name the days of the week. Yura - 4 seasons, Alina the months of spring, Katya - how many days in the week, Pavlik - what time of year it is, etc. Those who answer the question incorrectly or think for a long time are eliminated from the game. The one who remains last wins.

Card 20

Outdoor game"Shander-mander"

All players stand in a large circle. With the help of a counting rhyme, a driver is selected, who stands in the center of the circle with a large ball in his hands. The driver beats the "si" on the floor with two or one hand and speaks:

Shander-mander lippopander (children run and stop when they finish the words).

I spin, spin, whoever I want, It will be. (name of player)

The driver says loudly how many steps there are to the person he named, for example to Sasha. Before him there are 3 giant steps (large, wide steps, 5 ordinary steps, 7 ant steps (mincing steps) and 2 hare (jumping on two legs). The driver performs these steps and reaches Sasha. He throws the ball to him, Sasha catches it and starts the game again. If Sasha doesn’t catch, then the same child remains the driver. You can name 2 or 3 types of walking, or all 4.

Sedentary game"What changed?"

The physical education instructor places small rubber toys in front of the children and asks them to look carefully and remember them. By team: “Close your eyes!” children close their eyes, and the instructor quickly swaps toys or removes one. By team: “Open your eyes!” children open their eyes and answer what has changed or what has disappeared. The most attentive children are recognized. The game is repeated 2-3 times.

Card 21

Outdoor game"Defense of the fortification"

Children stand in a circle. With the help of a counting rhyme, a defender is selected who protects the pin standing in a small drawn circle in the center of a large one. Players trying to knock down a pin with a ball. The ball can be thrown, but the thrower cannot leave the general circle and change place. The one who manages to knock down the pin takes the place of the defender.

Sedentary game"Stream"

Children become pairs, holding hands, stand next to each other and form a long "corridor", hands raised up. One child, left without a partner, begins to flow as a stream. It goes into the stream from the end "corridor"

and goes to the beginning of the stream, taking the hand of a friend from your couple, whomever he wants. Unmarried child | away from the stream towards the end "corridor", then enters the stream, taking the hand of whomever he wants, etc. Thus, the stream flows slowly, moving forward.

Card 22

Outdoor game"Horses and Runners"

A playground of 3x3 or 5x5 m is outlined. Children are divided into two teams: horses and runners. On one side of the site is the horse house. Runners run around the playing area within its boundaries. Horsemen send one of their team into the field (to the site). The horse catches runners by jumping on one leg. The physical education instructor is calling horse: "Home!". He returns, and the next player in line jumps into the field instead. And so the horses change all the time. The caught runners are captured by the horses. The game ends when all players are in the field

overfished. Then the teams change roles. The game is repeated.

Sedentary game"Sweet words"

Children stand in a circle and, passing the ball in any direction, say affectionate words, for example Sasha speaks: "Cute" and passes the ball to Katya, who speaks: "Sun" and passes the ball to Christina, etc. Those whose words are repeated are considered losers and leave the game. The one who says the most kind words wins.

Card 23

Outdoor game: "Burners"

Players stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. Using a counting rhyme, a driver is selected, he stands on the line, with his back to the players and speaks:

Burn, burn clearly so that it doesn’t go out,

Look at the sky, the birds are flying, the bells are ringing.

One two, three - run!

With the end of the words, the children standing in the last pair scatter to the sides forward along the column and unite again before the driver catches one of the players. If the driver managed to do this, he forms a new pair, standing in front of the column. And the player left without a pair becomes the leader. The game continues until every pair has run.

Sedentary game"Paints"

Using a counting rhyme, choose "master" And "buyer". Other players - "paints". Each paint comes up with a color for itself and quietly names it "master" who invites "buyer". "Buyer" approaches the players and goes talk:

Knock Knock!

Who's there?

Buyer.

What did you come for?

For paint.

For which?

Behind the blue one.

If there is no blue paint, then "master" answers: “Go along the path, bring me the blue boots, wear them, wear them, and bring them back!” If "buyer" guessed the color of the paint, then "paint" takes it for himself. When "buyer" guesses several "colors", he becomes "master", and the new one "buyer" selected from among "colors".

M aloactive games.

1. Game "Football".

The class is divided into two teams: Dynamo and Spartak.

Teacher (leader). "On the football field the flag is flying, the players are playing

Dynamo, Spartak. The teacher raises right hand up - the children shout “goal” left hand up - past, two hands - barbell.

2. Game "Shoe Store".

Everyone takes off their shoes and places them in the center of the circle. Each participant puts on two different sneakers and tries to place their foot next to the foot shod with the paired foot..

3. Game "Mirror".

The class is divided into pairs. One player is a mirror,

second - the person in front

A mirror. The game takes place in complete silence. Task: achieve mutual understanding and synchronize actions. Then the players change roles.

4. A game "Bumps, paths, shocks, paths."

When the teacher says “bumps” - all the children lower their heads, “paths” - clap their hands, “kopna” - arms above the head, “paths” - arms to the sides.

5. Game "Mole".

Moth, moth, moth is a little bug

Moth, moth, moth - a poisonous cockroach,

Moth, moth, moth is a small bug that eats everything up and down

Moth, moth, moth - she ate daddy's panties,
Moth, moth, moth - ate my mother's coat,

Moth, moth, moth - she ate a teddy bear, got dressed and went to the cinema.

6. Game "Hippodrome".

Palms are a horse. which will run on your knees. The horse can run at a gallop - we clap our hands loudly on the knees, gallop on the sand - we rub our palms on our knees (or rub our palms against each other), on pebbles - we knock our fists on our knees, take hurdles.

“So, we are at the hippodrome, the races begin. Let's see whose horse comes first. On your marks! Attention! March! There are 10 meters left to the finish. Finish! Whose horse came first? My children. Teacher: “Hurray! Friendship won! »

7. Game “Find something without knowing what, do something without knowing what.”

Players wish for an object located in gym(room), prig The driver is confused. He is looking for an object based on applause

quiet - far from the object, loud - approaching the object, squall - a guessed object.

8. Game "Hedgehogs".

Two slams, two slams

Hedgehogs, hedgehogs Hands up

Anvil, anvil with fists against each other

Scissors, scissors, cross movements with straight arms

Running in place, running in place

Bunnies, bunnies, palms over your head, show ears

Well, let's go together, well, let's go together

Girls. Boys who is louder

9. Game "Traffic Light".

The teacher shows the movements and the students repeat.

« Red" - stomp your feet

“yellow” - tap your palms on your knees

“green” - clap your hands. The teacher may perform the movements incorrectly and thereby confuse the children.

10. Game "Captain".

All players stand on chairs or on a gymnastic bench. A “captain” is selected. The teacher invites the captain to line up all the children on chairs or on a bench according to eye color, shoe size, etc. You cannot leave the chairs. Only "captain" speaks.

1 1.Game "Tank Engine".

Players stand like a train, covering their eyes with the hands of the player in front. Only the very last player has his eyes open, and the first player has his hands free. Task: get a certain object that the teacher places in the hall after the players close their eyes. The last player turns his neighbor in the right direction with his hands and controls the train. Along the chain, these movements are transmitted to the entire locomotive, and it begins to move. The game continues until the first player picks up the specified item.

12. Game "Typewriter". (ability to act as a group).

Children take turns calling out the letters of the alphabet and memorizing the letters they receive. Write a telegram. Example: “I’m on my way, meet me, gnome.” Before the beginning and at the end of the phrase, all children must clap their hands twice. Then he claps once " block letter“The one who got the letter “e”, the next one who got the second letter, the third letter. The word is printed, the whole group makes one clap, separating the words from each other (comma). All this is done without words.

13. Game “We are funny monkeys.”

We are funny monkeys!

We play too loud.

Everybody clap your hands (clap your hands)

We all stomp our feet (stomp) We puff out our cheeks

Jumping on your toes

And we’ll even show each other our tongues

Let's stick out the ears and the tail on the top of the head.

Let's put our finger to our temple.

Let's jump to the ceiling together

Let's open our mouth wider

We'll make all the faces

How can I say word three?

Everyone freeze with grimaces.

Everyone freezes. The presenter chooses the funniest face.

14. AND game "Prohibited movement" .

The players and the teacher stand in a circle. Having explained the conditions of the game, the teacher performs various movements, indicating which of them is prohibited. The one who repeats it takes a step forward, then continues to play. The guys who remain in their places win. Those who take as many steps into the circle as possible lose. The prohibited movement should be changed after 4-5 repetitions.

1 5. Game "Kazan". Rules of the game: Holes with a diameter of 20 cm (cauldron) are dug in the ground at a distance of 10, 15, 20 steps. Players take turns throwing pebbles. Points for hits are awarded accordingly (5, 10 or 15). Each player has 3 attempts. The winner is the one who scores the most points. (In a gym setting, use boxes or cut balls instead of a pit).

Medium action games.

1. Game “Zhapaktar zhane karlygash” - “Hawks and Swallows”.

One team is swallows, the other is hawks. Both teams stand in two lines with their backs to each other. The leader, passing by the ranks, loudly shouts either “Las” or “Yas”. You cannot move until the team name is fully announced. As soon as one of the team names is pronounced by the leader, “Swallows” or “Hawks,” the team whose name was pronounced begins to catch up with the members of the other team, who, in turn, rush in all directions and try to escape to their home. Those who are caught become a member of the catching team. And the game can start again. Based on the results of several games, the winners can be determined.

2. Game "Balapandar" - "Chickens".

Two kites and two quons are determined, the rest of the participants will be chickens. The chickens, led by the quons, move to hold each other and at the same time the chickens sing a song: “We hold on to each other together, here in the column: friend - girlfriend! We are all brave guys! Cheerful chickens! We are not afraid of the predatory kite. Our mother is with us! We’re going for a walk with her, to see miracles!” The kites move along an intricate trajectory, and the kites wait until one of the participants in the chain accidentally gets unhooked; at this moment, if the kite manages to touch him with his palm, then the chicken is caught. A broken chain strives to have time to connect, otherwise while it is disconnected, everyone whom the kite manages to touch will be caught. At the same time, the quonka can protect the chickens. If, at the moment of the kite’s attack, the kite manages to touch it with the palm of its hand, the kite is considered to be out of the game.

3. Game “Arkan Tartys” - “Tug of War.” Rules of the game: students, holding the ends of the rope, try to pull their opponents to their side.

4. Game “Buruk-teppek”. Participants stand in a line and throw balls into a hoop at a distance of 5-6 meters. The player who hits the target three times is considered the winner. The game is usually played until three winners are determined.

5. Game “Get to your places quickly!”

Students stand in a line. At the teacher’s command “Disperse!” The players scatter around the playground, run, jump, and play. Suddenly the command is heard: “Get to your places quickly!” - and all students take their places in the line. The teacher marks those who quickly took their place in the ranks.

6. Game “Listen to the signal!”

Children walk in a column one at a time. The teacher gives predetermined signals - visual (flags, circles) or auditory (whistle, clap, etc.). For example, if the teacher raised a green circle, students walk, if yellow - they run, red - stop. The one who makes a mistake ends up at the end of the column.

7. Game "Cat and Mice".

Players, holding hands, form a circle with two or three gates. A cat and five or six mice are selected. The mice run away from the cat, and the cat catches them. Mice can run through the gate and under the hands of those standing in a circle, but the cat can only run through the gate. Children help mice escape from the cat by lowering their hands in front of him and squatting. When the cat catches three or four mice, he chooses new cat and new mice - the game continues.

8. Game “Jumping Sparrows”. Children stand in a circle. In the center of the circle the leader is a crow. Behind the circle line, all the players are sparrows. They jump into the circle, jump around the circle, jump out of it. The crow tries to make fun of the sparrow when he is in a circle. The one who is caught becomes the driver.9.

9.Game “Sharp on target”

A line is drawn in the middle of the court along which 10 towns (pins) are placed. The players are divided into two teams and lined up one after the other on one side of the court facing the towns. Participants in the front line receive a tennis ball. A starting line is drawn in front of the line. At the signal, the teachers playing in the first rank throw balls at the skittles, trying to knock them down. Downed towns are counted and put in place. The players who threw the balls run, pick them up and pass them to the members of the other team, and they themselves stand in a line behind them. Members of the second team also throw balls at the towns and count the knocked down towns. The game continues 2-4 times. The team that manages to knock down the most towns wins. Balls can only be thrown when given a signal from the teacher. When throwing, you must not go beyond the starting line. A throw that goes beyond the line does not count.

10. Game "Fishing Rod".

Children stand in a circle, the teacher is in the center. On the signal “Ready.” Let's start. Catch a fish, big and small,” the teacher begins to rotate the fishing rod (jump rope) in a circle above the floor. Children jump up, trying so that the rope does not touch them and change the position of their legs at the teacher’s signal “On both”, “On the left”, “On the right”. Jump only when the fishing rod approaches, Only at the teacher’s signal change the position of the legs.

11. Game “Passed - sit down.” Students are lined up in 2-4 columns. A captain is selected, who stands 3-4 steps away from and facing the column. At the signal, each captain passes the volleyball to the first player on his team, who returns it and crouches. The captain then passes the ball to the second player, third, etc. Having received the ball from the last player of his team, the captain raises it up. The team that finishes the game first wins. The game becomes more complicated if the last player in the column, having received the ball, runs to the captain's place. And he stands at the beginning of the column.

12. Game "Bears and Bees".

The beehive (gymnastic wall) is located on one side of the site. On the opposite side there is a meadow. To the side is a den of bears. The players are divided into two teams. “Bees” are placed in a hive (on the wall), bears are placed in a den. At a signal, the bees fly out of the hive, fly to the meadow for honey. After this, the bears run out of the den, climb into the hive and feast on honey. As soon as the teacher gives the command “Bears!”, the bees fly to the hives, and the bears run away into the den. Those who do not have time to hide are stung by the bees (salted). Those who are stung do not participate in the next game.

13. Game “Wolf in the Moat”.

In the middle of the site (hall) two longitudinal parallel lines are drawn at a distance of 50 -70 cm from one another - this is a ditch. The driver in the ditch is a wolf. The goats are on one side of the site (hall). At the teacher’s signal, they jump over the ditch to the other side. The wolf, without running out of the ditch, catches (spots) the goats. The caught goats are counted. The wolf changes after 2-3 runs.Options: there may be 2-3 wolves in the moat; goats jump over the ditch and back until a new signal; the caught goats remain in the ditch. You can gradually increase the width of the ditch.

14. Game “Homeless Hare”. Players, except two drivers And x, stand in hoops located throughout the hall (you can draw circles with chalk). This is "home". One of the drivers is a “wolf”, the other is a “stray hare”. The hare, fleeing persecution, runs into any house. The player to whom a homeless hare ran in loses his place and becomes a homeless hare himself. If a wolf spots a hare, they switch roles.

15. Game "Sly Fox". The players stand in a circle with their eyes closed. The teacher goes around the circle and touches one of the players, who becomes a fox. At the signal, the children open their eyes and repeat three times (quietly, louder, even louder): “Sly fox, where are you.” The fox jumps into the center of the circle and says: “I’m here!” The children run away, the fox catches (spots) them. The stained one is temporarily eliminated from the game. At the signal, the children form a circle again. Selected new fox. The fox should not give himself away. To complicate the game, you can choose 2-3 foxes.

Fast moving games.

1. Game “Crucian carp and pike” ».

On one side of the site there are players - crucian carp, in the middle of the site - the driver - pike. At the teacher’s signal, the crucian carp run to the other side, and the pike catches them. Those caught (3-4 people) join hands and form a net. Now the crucian carp should run to the other side of the site through the net (under the arms). The pike stands behind the net and lies in wait for them. When there are 8-10 crucian carp caught, the rest form baskets - circles through which the crucian carp must run. If there are more caught crucian carp than uncaught ones, then a top is formed - a corridor of caught crucian carp, through which the remaining players must run. The pike, located at the exit from the top, catches them. Whoever is caught last will win.

2. Game “Hunters and Ducks” .

Everyone lines up in a circle. After the children settle for first and second, the second numbers - the ducks - enter the circle, and the first numbers - the hunters - remain in place. One of the hunters has a volleyball in his hands. At the teacher’s signal, the hunters try to hit the ducks with the ball. The knocked out duck leaves the circle. The game continues until all the ducks are knocked out. After this, the teams change roles. The team that spends the least time on the hunt wins. Option: a certain time is given for the game - in this case, the hit ducks are not eliminated from the game, but the number of hits is counted.

3. Game " Snipers ». The players stand in one open line and count on first or second. The first numbers make up one team, the second numbers make up another. The players of one and the other team are given a small ball. In front of the teams, at a distance of 6 m, 5 towns of one color and 5 of another are placed in a row at intervals of 1-2 steps. Each team has towns of their own, specific color. At the teacher’s signal, the teams take turns volleying (all players at the same time) throwing balls into the towns. Each knocked down town of its color moves one step further, and the knocked down town of the opposing team moves one step closer. The team that manages to move its goals further during the game wins (taken into account total steps by which the goals are pushed back).

4. Game “Two Frosts” ».

All players are located on the same sideplayground (hall). Two drivers, Frosts, stand in the middle of the site facing the players and say: “We are two young brothers, two daring Frosts;I am Frost - Red Nose, I am Frost - Blue Nose. Which of you will decide to set off on this little path?” The children unanimously answer: “We are not afraid of threats, and we are not afraid of the frost,” and run across to the other side of the playground (hall). Frost stains those running across. Frosts change after 2-3 runs.Options: those caught are counted; those caught are “frozen”, standing in the place where the Frosts stained them; “frozen” ones can be “frostbitten” by touching them with your hand during the next dashes; “frozen”, without leaving their place, “freeze” those running nearby (touch with their hand).

5. Game “Fox and chickens” ».

Three children are a fox, a rooster and a hunter, the rest are chickens. There are 3-4 gymnastic benches placed in the hall - these are perches. The fox goes to the far corner of the hall. The Hunter (with two balls) is in the opposite corner.A rooster and chickens walk around the hall, collect grains, and flap their wings (hands). The fox, at the teacher’s signal, begins to sneak up on the chickens. The rooster, noticing the fox, gives the signal “Crow!” All the chickens fly up (jump) onto their roosts. The rooster is the last to fly. The fox, breaking into the chicken coop, tries to grab and take away with him the chicken that did not have time to fly onto the perch or jumped off it. If the fox manages to grab the prey and it begins to take it away, the hunter shoots the fox. The fox was shot. Instead of the shot fox, another one is chosen, and the game continues. During one raid, the fox can only drag away one chicken. The fox must leave the hen house when signaled by the teacher. On site or in natural conditions You can use ordinary benches, logs, stumps, hummocks, and fallen trees as perches.Option: only the rooster and the hunter are appointed in advance, and the fox is appointed by the teacher unnoticed by the players while the chickens are walking. The rooster watches everyone closely. Suddenly the signal “I am a fox!” is given. The rooster cries: “Crow!”, the chickens fly up to roost, and the hunter saves the chickens with well-aimed shots.

6. Game “Hares, watchman, bug.” Children choose a watchman and a Bug, the rest are hares. On the site, on one side there are burrows of hares, on the other - a vegetable garden, and behind the garden - a watchman's house. In the middle of the site at a height of 40-60-70 cm, a rope is stretched - a fence (the rope is hung on the jumping racks so that when touched it falls down).Before the game starts, the hares are in their holes, and the watchman is withBug at home. At the teacher’s signal, the first 8-10 hares run out of the holes, jump over the rope (fence) and find themselves in the garden, where they begin to eat cabbage, move their ears (imitative movements with their hands), and jump from one place to another. At a given signal, the watchman shoots the hares (claps his hands three times). At the first clap, the hares run home, climbing or crawling over the fence, without touching the rope. After the third clap, the Bug catches up with the hares and bites them (touches them with his hand). The caught hares remain in place. Hares that have run beyond the line of burrows cannot be overtaken. The teacher remembers the caught hares and allows them to join the others. After this, the game is repeated, but another group of hares is sent to the garden. The Watchman and the Bug can switch roles. When all the hares have been in the garden, a new guard and Bug are appointed.

7. Game "Shootout."

P The platform (hall) is divided in half by a line into 2 equal parts. At a distance of 2-2.5 m from each side of the site, another line is drawn. Thus, the site turns into a field divided by 4 stripes: 2 wide stripes - cities, 2 narrow - places for captivity. Two teams equal in the number of players are each placed in their own city in random order. The teacher goes to the middle of the court and throws the ball up. The players try to take possession of the ball without leaving their cities, and a shootout begins between the teams. Players of eachteams throw the ball at opposing players to knock them out of the city and capture them.Each player hit by the ball becomes a prisoner, after which he goes beyond the strip placed outside the city of the other team. The prisoner can pick up (or catch) a ball flying over his line and throw it at a player of the opposing team. Prisoners can be released. To do this, you need to throw the ball to any captive so that he can catch it in flight. If the prisoner catches the ball, then, holding it in his hands, he freely goes to his city and has the right to throw this ball from thereVopponents or transfer him to another prisoner for profit. Both teams try to prevent the prisoners from catching the ball.The winner is the team that managed to capture the players of the other team (or at the end of the allotted time for the game larger number prisoners) Rules of the game: 1. In the game it is not allowed to: go beyond the line (except for cases when players are taken into captivity or rescued from captivity); take a ball that is on another line; run with the ball; hit the flying ball with your palms. In case of violation of the rules, the opposing team has the right to take back to its city any of its players who are captured (or not to give up the player hit by the ball). 2. If a player catches a ball thrown at him or a ball thrown to a captive player, then this does not count as a hit; if, when trying to catch the ball, the player lets it out of his hands, then in this case the hit is considered valid and such a player is taken prisoner.

8. Game "Polar Bears".

A circle or oval is drawn in the middle of the playing area to represent an ice floe. From among the players, two “polar bears” are chosen, who stand on the “ice floe”. The rest of the players walk and run freely outside the “ice floe” on the playground. At the teacher’s signal (whistle, clap, etc.), the “polar bears” go “hunting.” They walk holding each other with opposite hands (left-right) and try to grab one of the players with their free hands. They take the caught player to the ice floe. When two players are caught on the ice, they become the second pair of polar bears.
The game ends according to the agreement: when most of the players have become “polar bears” or when 2 - 3 players remain on the playing field.

9. Game “Tag on one leg.”


The children disperse around the playground, close their eyes, everyone’s hands are behind their backs. The leader walks among them and quietly puts a handkerchief in the hands of one. To the word “One, two, three, look!” children open their eyes. Standing still, they carefully look at each other: “Who is the tag?” A child with a scarf suddenly raises it up and says: “I’m a tag!” Participants in the game, jumping on one leg, try to get away from the tag. The one he touched with his hand goes to lead. He takes a handkerchief, lifts it up, and quickly says the words: “I’m a tag!” The game is repeated. Rules.If the child is tired, he can jump alternately on the right and then on the left. When the tags are changed, the players are allowed to stand on both feet.Salka must also jump, like everyone else who plays, on one leg.

10. Game "Blind Man's Bluff". "Ordinary blind man's buff."One of the players, the blind man's buff, is blindfolded, taken to the middle of the room and forced to turn around several times, then they talk to him, for example: “Cat, cat, what are you standing on?” - “In the kettle.” - “What’s in the kneader?” - "Kvass". - “Catch mice, not us.” After the words, the participants in the game run away, and the blind man’s buff catches them. Whoever he catches becomes a blind man's buff. Rules. If the blind man's buff comes close to any object that can be hit, the players must warn him and shout: “Fire!” You cannot shout “Fire!” in order to distract the blind man's buff from the player who cannot run away from him. Players should not hide behind any objects or run very far. Players can dodge blind man's buff, squat, and walk on all fours.The blind man's buff must recognize the caught player and call him by name without removing the bandage.

11. Game " Change the place."

On the playground, two lines are drawn at a distance of 10-25 m (depending on the size of the playground and the age of the players). All players are divided into two teams with an equal number of participants. Each team lines up on a line on both sides.
At the teacher’s signal, teams of players strive to change places, that is, run across the opposite line and line up, each taking his own place. The winner is the team that manages to be the first to place itself behind the opposite line.

12. Game "Third is a wheel".

From the total number of players, two are chosen: one of them is the driver. The rest of the players stand in pairs, one after another, facing the formed circle (the circle can be drawn on a playground with a diameter of 5-6 m). The first player moves 3-4 steps away from the driver and begins to run away. The driver must catch up with him and “stain” in order not to be “stained”; the running player can stand in front of any pair and say: “Third is a wheel!” (“Three are too many, two are enough!”) After these words, the last person in the pair begins to run away from the driver. If the driver manages to catch up and “harass” the fleeing player, then they change roles.
Rules of the game: you can only run in a circle, but you cannot run across it.

13. Game "Snipers".

On the playground, a wall up to 2 m long and up to 1 m high is first built from snow. top edge put a bright cube, skittle or other bright object. A line is drawn at a distance of 1.5-3 m (depending on the age of the children) from the wall. From this line, children take turns trying to knock an object off the wall with snowballs (the number of snowballs may or may not be limited). Several bright objects can be placed on the upper edge of the wall at a distance of 30-40 cm from each other, so that several children can take part in the game at the same time . The winner is the one who hits the target with the fewest snowballs. Game option: after hitting the target, the child takes a step back and again begins to hit the target with a certain number of snowballs (3 snowballs). This continues until you miss. The winner is the one who hits the target from the farthest distance.

14. Game “Tug of War”. On the playground, two parallel lines are drawn at a distance of 1 m from each other. To play the game, take a thick rope or rope, in the middle of which a bright ribbon is tied. All players are divided into two equal groups. Each team takes a place behind its line and grabs the rope so that the bright ribbon is in the middle between the two lines. At a signal from the teacher or at his command, the players of each team pull the rope in opposite directions, trying to pull the ribbon over their line. The team that manages to pull the ribbon across the agreed border wins. After this, the game repeats.

15. Game “Ball for the captain.”

The players are divided into two teams. Each team chooses a captain. On the playground, lines are drawn at opposite corners at a distance of 1 m from the corner. This corner will be the seat for the captain of each team. The remaining players take their positions on the court. The game begins with the whistle of the referee standing in the center of the court. One player from each team approaches the center. The ball is played like in basketball, that is, the referee throws the ball up and starts the game. The player who catches the ball passes to the teammate closest to the captain. The opposing team tries to take possession of the ball at the moment of passing. The team that passes the ball to its captain scores one point. Rules: you cannot cross the line behind which the captain stands. The captain only catches those balls that fly towards him. The player with the ball can only take two steps. You can't run with the ball in your hand, you have to drive it by hitting the ground. You cannot push or grab an opponent while intercepting the ball.

Podskrebkina N. A.

physical education teacher.



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